Barbarian
Base Class: Barbarian

An enlightened barbarian is fierce warrior who has found their peace and taps into the primal energy of their rage to unleash it. They also possess a deep understanding of the body and its natural healing processes, making them skilled at treating injuries and illnesses.

The reason for these barbarians magical healing manifesting can be due to many different things. A celestial blessed a traveling a tribe with one enlightened barbarian, a doctor who was tired of helping patients the normal way, whatever it may be you decide.

Tranquil Shaman

3rd-level Path Of Enlightenment feature

You keep the drive in your allies soul to keep on going. You gain proficiency with herbalism kits, Intelligence (Medicine) and (Nature) checks.

While raging, as a bonus action a creature of your choice you can see within 60-feet of you is healed for 1d6 + half of your barbarian level (rounded up).

This feature can be used a number of times equal to your proficiency bonus per rage. After reaching certain levels in this class, you can heal an additional creature another, two creatures at 6th level, and three creatures at 14th level.

Forthgoing Protection

6th-level Path Of Enlightenment feature

By studying the uses of divination school practices you are able to ready your companions for future troubling ventures. You are able to cast the spell, Detect Poison and Disease as a ritual. Additionally, creatures healed by you gain a number of resistances equal to your proficiency bonus, it must be a resistance you currently have, until the start of your next turn.

Reckless Restoration

10th-level Path Of Enlightenment feature

You throw away your own safety to help a friend in need. After using Reckless Attack, you can use your reaction to end a condition a creature within 30 feet is afflicted with.

This feature can only be used an amount of times equal to you proficiency bonus until you need to take a long rest.

Revivification

14th-level Path Of Enlightenment feature

You can send out a wave of positive energy over allies. As an action while you are raging, unconscious creatures of your choice within 30-feet are be healed 20 hit points at the start of your turn. Furthermore, you can choose to expend a use of this feature to be brought up to 1 hit point if you would die.

This feature can be used a number of times equal to your proficiency bonus, then you must take a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2023 5:03:48 AM
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Gaisha
Coming Soon

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