Base Class: Barbarian
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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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Some barbarians, mainly those who live under the oppression of magic users, have learned to use sheer power to overcome magic. These individuals, called Spelleaters by the Vordani tribes, are able to withstand spells of all sorts by tensing their muscles to block magical energies from affecting them physically. Some spelleaters can even utilize these energies to vitalize their bodies and benefit from them instead of being harmed by their baleful effects.
Raging Defiance
Starting at 3rd level, you can shake off and overcome magical effects with ease. While raging, you have advantage on saving throws against spells and magical effects.
Absorb Magic
Starting at 6th level, you can soak up harmful magic while raging and revitalize yourself from its energies. When you succeed on a save against a spell or magical effect while raging, you regain 1d6 hit points for each level of the spell affecting you or 2d6 hit points if the magical effect has no spell levels associated with it.
Brawn Over Magic
Starting at 10th level, you can tense your muscles and stiffen your body to withstand the effects of magic. When you become the target of a spell or magical effect that requires a saving throw, you may choose to make a Strength saving throw instead of the original required save. In addition, if the spell or magical effect would allow you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. Once you use this feature, you can’t use it until you finish a short or long rest.
Magic Resistance
Starting at 14th level, you become naturally resilient towards harmful magic. You gain advantage on all saving throws against spells and magical effects. You also gain the effects of a haste spell for three rounds when you successfully save against a harmful spell or magical effect.
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