Base Class: Cleric
Clerics of the Moonlight domain are typically followers of deities that associate with the radiant power of the moon, including Ellistraee, Selune, or Hathor. The power of the moon provides light to those in need of protection from darkness, and is especially potent against shape-changers.
Domain Spells
1st-level Moonlight Domain feature
You gain domain spells at the cleric levels listed in the Moonlight Domain Spells table. See the Divine Domain class feature for how domain spells work.
Moonlight Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Cantrip
1st-level Moonlight Domain feature
You gain the light cantrip if you don’t already know it. This cantrip doesn’t count against the number of cleric cantrips you know.
Bonus Proficiencies
1st-level Moonlight Domain feature
You gain proficiency with martial weapons and heavy armor.
Warding Moonlight
1st-level Moonlight Domain feature
You can interpose divine moonlight between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Moonlit Radiance
2nd-level Moonlight Domain feature
You can use your Channel Divinity to aid your allies with radiant moonlight.
As an action, you present your holy symbol, and a sphere of moonlight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with bright light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Any shapshifters that enter the sphere or begins its turn there must make a constitution saving throw or take radiant damage equal to 1d6 plus your cleric level and revert to its true form.
In addition, whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d6 plus your cleric level.
- You end one effect on it causing it to be charmed or frightened.
Improved Warding Moonlight
6th-level Moonlight Domain feature
You can also use your Warding Moonlight feature when a creature that you can see within 30 feet of you attacks a creature other than you.
Blessed Strikes
8th-level Moonlight Domain feature
You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Halo of Moonlight
17th level Moonlight Domain feature
You can use your action to activate an aura of moonlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage. In addition, any shapeshifters that enter or begin their turn in the bright light are forced to revert to their true form.
This also increases the radius of the sphere from your Moonlit Radiance channel divinity feature to 60-ft while both features are active at the same time.
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