Base Class: Rogue
Some rogues will stab you in the back, others snipe their enemies without being seen, others engage in precocious duels. The Martial Artist uses their body as a living weapon, forgoing weapons and simply using their fists to deal devastating blows to their enemies.
Unarmed Fighting
When you choose this archetype at 3rd level, your unarmed strikes use Dexterity for attack and damage rolls rather than Strength and deal 1d6 bludgeoning damage. You can sneak attack using your unarmed strikes. When you make an unarmed strike with the Attack action on your turn, you can make one unarmed strike as a bonus action.
Unarmoured Defense
Starting at 3rd level, you add your wisdom modifier to your armour class while not wearing armour or using a shield.
Unarmoured Movement
At 9th level, you learn to move with supernatural speed while you are not wearing armour or using a shield, your movement speed increases by 15 ft, you can run up vertical walls and across water without movement penalties.
Stunning Strike
Starting at 9th level, when you make a Sneak Attack using an unarmed strike, you can force the target to make a Constitution saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus) or be stunned until the end of its next turn.
Elegant Maneuver
Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
Flurry of Blows
Beginning at 13th level, when you have advantage on an unarmed strike, you can forego that advantage to make a second unarmed strike.
Perfect Body
When you reach 17th level, you gain proficiency with all saving throws.
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