Fighter
Base Class: Fighter

The Valkyrie soars above the battlefield in search of worthy souls to escort to the afterlife, who will be resurrected to fight again at the end of the world? A Valkyrie trains in haling, service, judgement, and most importantly battle as she fights alongside her chosen. These fighters are warrior-spirits born mortal, proving their worth before their ascension.
 

Restriction: Female Characters Only

While both male and female warriors can die honorably, only female souls can become these glorious champions known as Valkyries. They are special variety of celestial, that always manifest in female form.

Frozen Fury

Upon killing an enemy creature of at least minor Significance(Determined by DM), your next attack roll does an extra 2d6 cold damage upon hitting.

This ability can only be used up to your proficiency bonus per short rest.

Blessing of the Frostmaiden

You gain proficiency in Survival and gain the Shape water cantrip(Constitution is your spellcasting modifier for this spell).

Fear the Valkyrie’s

Upon killing an enemy, you may use a reaction to activate this ability. Upon activation, all enemies within 30 feet of you must make a wisdom saving throw (8 + Con + Proficiency) or become frightened of you until the end of your next turn.

You may use this ability twice per long rest.

Avatars of Life & Death

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

All Allies within 15 feet of you have advantage on Death Saving throws.

Fears left behind

You gain a permanent flying speed of 50 feet. This can be flavored into angelic wings that leave snow on the ground or even a spectral chariot led by Pegasus.

A chilling aura washes over you to keep your cool in even the tensest of situations, you gain proficiency in wisdom saving throw.

The Rage of Ragnarok

With Ragnarok approaching or already here, you have gained the ability to harness the manifestation of battle, war & Glorious Death. On your turn, you can enter a rage as a bonus action.
You have advantage on Strength checks and Strength saving throws.
You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
This ability can only be used up to your proficiency bonus per short rest.

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