Rogue
Base Class: Rogue

Dark Shroud
When you choose this archtype at 3rd level, you learn how to block out the light in your surroundings. As an action, you can cast the Darkness Spell, without using a spell slot or material components. You can see through the darkness created by the spell.

After casting this spell in this way you can not use this feature again until you finish a short or long rest.

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Shadow Strike
Starting at 3rd level, when you are in dim light or darkness you can use your bonus action to cast the shadow blade spell as a 2nd-level. The spell lasts until the end of your turn.

You can use this feature a number of times equal to your charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

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Shadow Swiftness
At 9th level, you gain advantage on any dexterity (Acrobatics) or Strength (athletics) checks if you move no more than half your speed on the same turn.

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Shadow Geist 
By 13th level,  you gain the ability to create black shadow arms that attempts to pull the target 15 feet  to a shadow you are in. If the target fails a Dex or Str saving throw then they step foot in the shadow the target is blinded for 1 minute attacks have advantage
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Umbral Glide
At 17th level, you learn to the ability to swiftly move with the shadows. When you are in dim light or darkness, you have a flying speed equal to your current walking speed. You must end your turn on a solid surface like on a tree or a wall or else you fall.

Dark Shroud

When you choose this archtype at 3rd level, you learn how to block out the light in your surroundings. As an action, you can cast the Darkness Spell, without using a spell slot or material components. You can see through the darkness created by the spell.

After casting this spell in this way you can not use this feature again until you finish a short or long rest.

Shadow Strike

Starting at 3rd level, when you are in dim light or darkness you can use your bonus action to cast the shadow blade spell as a 2nd-level. The spell lasts until the end of your turn.

You can use this feature a number of times equal to your charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Shadow Swiftnes


At 9th level, you gain advantage on any dexterity (Acrobatics) or Strength (athletics) checks if you move no more than half your speed on the same turn.

Shadow Geist

By 13th level,  you gain the ability to create black shadow arms that attempts to pull the target 15 feet  to a shadow you are in. If the target fails a Dex or Str saving throw, they are successfully pulled and the target is blinded for 1 minute attacks have advantage

Umbral Glide

At 17th level, you learn to the ability to swiftly move with the shadows. When you are in dim light or darkness, you have a flying speed equal to your current walking speed. You must end your turn on a solid surface like on a tree or a wall or else you fall.

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