Warlock
Base Class: Warlock

Basically a ranged hexblade with Ranger flavour.



Expanded Spell list:

1) Ensnaring Strike, Zephyr Strike

2) Cordon of Arrows, Summon Beast

3)Elemental Weapon, Glyph of Warding

4)Elemental Bane, Psychic Lance

5)Conjure Volley, Swift Quiver

Pact of the Huntsman*

You have an advantage on perception and survival checks to detect and track creatures, and you can travel at full speed even while moving stealthily. 

 When you make an attack against a creature while hidden you can re-roll one a d20 die and choose either roll.

Tool of Predation

Tool of Predation.
1st level

When you select this patron, choose a ranged or thrown weapon as your Tool of Predation. You have proficiency with your Tool of Predation and you can use CHA instead of any other modifier when making an attack with it. The weapon is bound to you and you can stow or equip the weapon in and out of an extradimensional space at will. When wielding this weapon, it cannot be removed from you by force and at the beginning of each of your turn you can summon it to your hand if it is less than 120 ft away from you. 

Hunter's Instinct

1st level

As BA you can focus your hunter's instincts on one creature within 60ft. You learn about its resistances and immunities. You have an advantage on perception and survival checks to detect and track that creature until you take short or long rest. Lastly, you have an advantage on range weapon attacks made against the target of your Hunter's Instinct. You can use this feature number of times equal to half your proficiency bonus. You regain all uses at the end of a short rest.

Spectral Hounds

6th level

Starting at 6th level as an action you can summon a number of spectral hounds equal to half your PB. Spectral Hounds appear next to you and are friendly to you and your allies. The hounds act on your turn. As a bonus action you can order one or more hounds to corner your pray. If you do each hound can move up to 45ft and attempts to frighten one creature of your choice within 15ft of it (CHA saving throw vs your spell saves DC, repeat at end of each turn to end the effect).
The hounds disappear if they move more than 300ft away from you.

The total number of hounds you can summon per long rest is equal to your PB + your CHA modifier.

Keen Instincts

10th level

Your Hunter's Instincts grow sharper, when you focus your instincts on a creature you additionally learn about its proficiencies and vulnerabilities.

Predator's Boon

14th level

When you slay a creature, you marked with your Hunter's instinct you can gain proficiency in one skill or saving throw your pray was proficient in. You keep this benefit until you use the Predator's Boon again.

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