Base Class: Sorcerer
Your soul is connected to a hero from a forgotten age. You may be descended from their bloodline, or perhaps you are their reincarnation.
This hero changed the course of history in some way. They may have won a decisive campaign, saved a city, or defeated a great evil. Their legacy imbues you with a supernatural sense of bravery and purpose, and allows you to draw upon their strength and valor to fuel your magic.
Heroic Memories
At 1st level, your soul remembers the ways of war. You gain proficiency with simple weapons, martial melee weapons and shields.
In addition, this power imbues you with memories of ages past. You gain proficiency in the History skill.
Battle Hardened
Your connection to your heroic lineages enhances your resilience. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, your power animates you in battle, allowing you to deflect blows that you otherwise could not. When you aren’t wearing armor, your AC equals 13 + your Constitution modifier.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. In addition, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Heroic Resolve
Also at 6th level, you can harness the excess energy of your magic into a bristling forcefield. Whenever you take damage, you can use your reaction to reduce the damage. When you do this, you also gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell until the start of your next turn. The damage reduction and bonus both equal to your Charisma modifier (minimum of 1)
Fighting Spirit
Beginning at 14th level, when you hit with an attack or deal damage with a spell, you can add bonus force damage equal to half your sorcerer level (round up). If a spell affects more than one target, the bonus applies to one of them.
Living Legend
Upon reaching 18th level, you fully embody the power and resolve of your heroic ancestor. When you roll initiative, you gain temporary hit points equal to your Charisma modifier + your sorcerer level (minimum of 1).
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