Base Class: Paladin
A Cursed Cause
Knights of the Frenzied Flame accepted this path in order to reject the order and save their beloved. Unfortunately, the toll from rejecting the natural order is great, and usually the Oath takers succumb to madness as their mind deteriorates.
Those who accept the challenge become diseased, infected by the very flame they worship. As they grow, so does the flame inside them and continued control requires great strength of will. Those lacklustre in the mind will begin to lose their sanity.
The nature defying faith is scorned by many who consider it unnatural, and impure. This, to some extent is true because in reality, the Three Fingers only wish for control and do not care about their servants' beloved.
Only those who break free of the curse and overcome its trials will prevail in their quest. It really is a shame, how cruel reality is.
Forsaken Faith
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Frenzied Guard. As an action, you can imbue one shield that you are holding with cursed yellow flame, using your Forsaken Faith. For 1 minute, your shield gains +2 AC. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this shield, or if you fall unconscious, this effect ends.
Disgraced Sanity. As an action, you present a charred eyeball and speak a prayer censuring conscious humanoids, using your Forsaken Faith. Each conscious humanoid that can see or hear you within 20 feet of you must make a Charisma saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Frenzied Burst, Frenzied Glare |
|
5th |
Inescapable Frenzy, Greatsword of Broken Love |
|
9th |
Howl of Shabriri, Forsaken Flame Wall |
|
13th |
Fallacious Sacrifice, Defy Order |
|
17th |
Unendurable Frenzy, Unyielding Knight's Armour of Frenzy |
Aura of Madness
Starting at 9th level, friendly creatures within 10 feet of you are immune to Psychic damage while you are conscious.
At 12th level, the range of this aura increases to 30 feet.
Embodiment of Chaos
Beginning at 15th level, you are immune to Fire and Cold damage, due to the ever growing Flame of Frenzy inside you.
Conqueror of Frenzy
As you have grown with the Flame of Frenzy and a survivor of its madness, you have developed an unyielding will. As a result of this, you no longer are affected by the Curse of Madness.
Additionally, as a pure Apostle of the Three Fingers, you have broken free of their curse and can freely control the yellow flame. You gain access to the control flames and are immune to Psychic damage.
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