Barbarian
Base Class: Barbarian

Throughout the mortal planes, there are fantastical myths and legends that spark imagination, wonderment, and curiosity. One who holds the myth of Santa Clause near and dear with all their might may find themselves to be a Merry Christmaster. Overbearing and over confident in their faith of the holiday season, these barbarians strike fear and joy into the hearts of all those who watch them fight. 

Rippling Goodness

At 3rd level, you gain the ability to flood your allies with the joyousness of winter wonderment. When you begin your rage, every ally within 15 feet of you gains 1d8 temporary hit points and has advantage on wisdom saving throws until the end of your rage. In addition, if an ally affected by this ability hits an enemy with any attack, they gain one inspiration roll for any roll in the next 24 hours. 

The range of this aura increases to 30 ft. at level 10.

Christmas Party

At 6th level, your very being invites and summons physical manifestations of the spirit of Christmas. As an action, you may summon floating instruments, a warm, harmless fireplace, and hovering wreathes. Every enemy that can hear the music of the instruments must make a wisdom saving throw equal to 8 + your strength modifier + your proficiency bonus or be forced to join the melody in singing and dance. Every enemy under the effects of this ability is considered prone and restrained. They may repeat the save at the end of their turns to escape. Once they succeed, they are immune to the effect for the next 24 hours. 

Hot Chocolate Counter-Attack

At 10th level, the warmth of hot chocolate fuels your every movement. Whenever you are hit with an attack, you may use your reaction to shower boiling hot chocolate back at the attacker. The attacker must make a saving throw equal to 8 + your Strength modifier + your proficiency bonus and take 5d8 fire damage on a failed save or half as much on a successful one. This damage increases to 7d8 at 14th level, and 9d8 at 18th level. You may use this feature once per short rest. 

In addition, you gain immunity to cold damage.

Ho Ho Ho!

At 14th level, if you are using a weapon that deals bludgeoning, piercing, or slashing damage, you may swap the damage type to one of the other two damages. In addition, you gain a flying speed equal to your walking speed. 

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