Base Class: Cleric
Phoenix Domain Spells
1st - Burning Hands, Cure Wounds
3rd - Flaming Sphere, Gentle Repose
5th - Fireball, Revivify
7th - Wall of Fire, Death Ward
9th - Flame Strike, Raise Dead
Bonus Cantrip
When you choose this domain at 1st level you gain the produce flame cantrip. It counts as a cleric cantrip for you, but it doesn’t count against your number of cantrips known.
Warmth of the Flame
Also at 1st level, the destruction of your foes brings warmth to your allies. When you cast a spell of 1st level or higher that deals fire damage, you can choose to heal one creature of your choice within 30 feet. The creature regains hit points equal to 1d4 + the spell’s level.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Channel Divinity: Explosion of Life
As an action, you present your holy symbol, and a sphere of fiery light emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) starts its turn in the sphere, you can grant that creature these benefits:
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The fire bolsters their vitality, giving it temporary hit points equal to proficiency bonus.
- The fire protects, granting resistance to fire damage until the end of its next turn.
Wrath of Serestra
As reaction when you or an ally that you can see within 30 feet of you suffers a critical hit you can invoke Serestra's wrath. target creature who dealt critical damage must roll a Dex saving throw against spell save dc and take 2d6 fire damage or half as much on success.
you can use this feature a number of times equal to your Wis modifier (minimum of 1). You regain all expended uses of this features when you finish a long rest
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Avatar of Destruction
Starting at 17th level, the power of the Phoenix can save you from death while punishing those who harm you. If you drop to 0 hit points or killed outright, you are immediately reduced to ash. At the start of your next turn, you are resurrected in an explosion of fire in the last space you occupied, or, if that space is occupied, the nearest unoccupied space.
You return with a number of hit points equal to half of your hit point maximum, and each hostile creature within 30 feet of you must make a Constitution saving throw. On a failure, a creature takes fire damage equal to 2d10 + your cleric level and is blinded until the end of its next turn. On a success, it takes half as much damage and isn't blinded.
Once you use this feature, you can’t use it again until you finish a long rest.
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