Base Class: Fighter
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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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Those who offer their martial skills for hire face various challenges with each mission. Their most essential skills are surviving any threat, standing their ground in any situation they face, and overcoming their foes. A good mercenary is always prepared for the unexpected and will creatively improvise a solution to meet the requirements of the battle. Most of the large mercenary companies operate out of the Drayl City States where this type of warfare based on swords-for-hire has long-established traditions.
Iron Will
Starting at 3rd level, you become focused and confident. You gain advantage on saving throws against being charmed and frightened.
Ready For Anything
Starting at 7th level, you learn to be prepared for the unexpected. When targeted by a spell or effect, you can take a reaction to gain advantage on the saving throw.
Versatile Fighting Style
Starting at 10th level, you become experienced with all kinds of weapons and fighting styles. You can swiftly change your style of fighting to fit the challenge temporarily. You can’t benefit from the same Fighting Style option more than once. Choose one of the following options at the beginning of your turn:
• Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
• Defense. While you are wearing armor, you gain a +1 bonus to AC.
• Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
• Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Mettle
Starting at 15th level, you have become skilled in resisting several types of threats. Choose two abilities in which you don’t have a saving throw proficiency. You gain proficiency in saving throws made with the chosen abilities.
Get The Job Done
Starting at 18th level, you can overcome threats with ease. Instead of rolling, you can choose to succeed on a saving throw automatically. Once you use this feature, you can’t use it until you finish a short or long rest.
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