Barbarian
Base Class: Barbarian


Some barbarians choose not to fall into their base instincts
and instead strive to master them. Taking the raw coal of
emotion and over time with harsh training and fervent
discipline, polish that emotional core into unbreakable
diamond

Peerless Focus

At 3rd level, you gain proficiency in Wisdom (Insight) checks.{{proficiency#signed}} Additionally, you can add your Rage Damage Bonus to Insight checks you make while raging

A traquil Fury

Additionally, at 3rd level, your fury burns cool and can be
channeled more carefully. You gain the following benefits
while raging
When your rage would normally end (unless you are
knocked unconscious) you can make a DC 12 Wisdom
saving throw against to continue raging. This check can
be made up to 3 times per rage, and the DC for it
increases by 2 for every consecutive extension.
You gain a bonus to Wisdom saving throws equal to your
bonus Rage damage.
Your rage can be channeled into a single strike so fierce it
causes a shockwave, when you use your reckless attack
feature each creature with a 10ft line from you must make
a strength saving throw against your Focus DC or take
ld4 additional thunder damage and be knocked prone.
You can use the feature a number of times equal to your
Strength modifier and regain all uses after finishing a
long rest. The range and damage of this feature increase
to 15ft and 1d6 at 8th level and 20ft and 1d8 at 16th level

BATTLEFIELD PARAGON

At 6th level, your focus on the battlefield is spellbinding.
When a creature attempts to make a melee weapon attack
with advantage on an ally with 1oft of you that creature must
make a Wisdom saving throw against your Focus DC. On a
failed save you become the target of that attack. Additionally,
damage it you lail
As you deftly undercut your foes' attacks and your mind
has never been clearer, your Armor Class increases by 1.
Your primal instinct and refined skill blend seamlessly
and produce the apex of combat ability. Your melee
when you let your guard down it is to bait the enemy, if you
used your reckless attack feature on your previous turn you
can add your Rage attack bonus to your AC.
weapon attacks deal additional damage equal to your
Wisdom modifier.

WAR CoUNCILOR

You can enter this state of focus once per long rest.
At 10th level your clarity and commitment in battle has
sharpened your basic wits. You gain proficiency in Wisdom
saving throws. Additionally, you are no longer as brutish as
Art Credit
the rest of your primal kind and display a refined grace. You
gain proficiency in the Persuasion skill

THE DIAMOND'S MIND

When you reach 14th level you gain the ability to enter a
trance of sharpened senses and whirring comprehension. As
a bonus action while raging, you can choose to enter this
state of clarity which lasts for I minute or until your rage
ends, whichever comes first. While in this state, you gain the
following benefits;
You take in every detail in your vision, allowing you to
process more than you ever could before. When you are
subjected to an Effect that allows you to make a Dexterity
saving throw to take only half damage, you instead take no
damage if you succeed on the saving throw, and only half
Focus Save DC = 8 + your proficiency bonus+
your Strength modifier