Base Class: Paladin
Most often Paladins with the Oath of Abnormal are in the Order of the Flumph allowing them to telepathically communicate with in their head quarters along the edge of the country Q'barra.
Chanel Divinity
Call of the Illithids as a bonus actions you can create weakened Mind Blast magically emitting psychic energy in a 20-foot cone once a day. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 9 (2d8 + 1) psychic damage and be stunned for 1 minute.
Sorrowfish Rage You have advantage on melee attack rolls to creatures that don't have full hit points.
Aura of the Beholder
Staring at 7th level, any creature within 10 feet much take a Dexterity saving throw or be Frightened for 1 minute. At 18th level, this feature expands to into a 30 foot aura.
Creeping Nothic
At 15th level the Character can target one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the Paladin's Wisdom (Insight) check. If the Paladin wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being Charmed.
Forgotten Zodar
At 20th level, you can magically warp space around one creature in the paladin's The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10) force damage, target teleports, along with any equipment it's wearing or carrying, up to 60 feet to an unoccupied space. On a successful save, the target takes half as much damage and isn't teleported.
Previous Versions
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12/5/2022 2:14:31 PM
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5
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1
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Alpha
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Coming Soon
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