Base Class: Warlock
Those that decide to become wizards will usually become followers of Indra, seeking to one day gain access to his crystalline library and unprecedented magical knowledge and power. Those that choose him as their patron are expected to seek more and more knowledge about their world, but, are also expected to wield it responsibly. Those that gain his respect are allowed entrance into the crystal library.
In recent years, Indra has become the most common patron for knowledge hungry warlocks.
Expanded Spell List
Indra lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
burning hands, [Tooltip Not Found] |
|
2nd |
|
|
3rd |
fireball, [Tooltip Not Found] |
|
4th |
fire shield, [Tooltip Not Found] |
|
5th |
[Tooltip Not Found], hallow |
Crystalline Protection
Starting at 1st level, when you receive magical damage, the damage is reduced by a value equal to your Charisma modifier + your warlock level (minimum of 1).
Indra's Aid
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Magical Resonance
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You become attuned to that damage type until you choose a different one with this feature. Damage of said type gains an extra dice.
Infinity
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the outer planes. The creature disappears and hurtles through infinity itself.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a celestial, it takes 10d10 psychic damage as its mind is unable to process so much information.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/5/2022 3:48:33 PM
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3
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1
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1
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Coming Soon
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