Base Class: Sorcerer
"Sorcerers are the bane of my existence. First, they master magic without a day of proper training in their life, next, they're inhereting hoards of wealth like it's nothing. I don't need more competition, especially not spoiled rich kids. Unless they're working for me of course, what a fantastic financial asset!"
-Omin Dran
Perhaps your ancestors made a wish that one of their descendants would happen upon wealth beyond compare. Maybe your very birth was an act of great fortune that has carried on throughout your life. Perhaps, the very hoard of money you own has taken on its own magic prowess and has imbued you with gold-slinging abilities. Nonetheless, your veins pulsate with magic, and your pockets sag with gold.
Philanthropic sorcerers find easy work as entrepreneurs, business owners, bankers, and political leaders, using their knack for manipulating the economy to their advantage. Others may find easy employment but may find their inherent magic a handicap as others look to use and exploit their financial powers. Think about how your sorcerer values money, how they wish to share it or keep it, and if they find their gift a blessing or a curse. Feel free to choose or roll on the philanthropy sorcerer origin table, or come up with your own explanation.
| d6 | Origin |
|---|---|
| 1 | Your family has had a history of poverty, but through faith, it seems Tymora has blessed them with you. |
| 2 | You were born to a noble family whose' wealth infused you with magic at birth, magic that your siblings envy. |
| 3 | You were cursed by a hag when you wished for wealth, now you have more than you know what to do with. |
| 4 | You were born in a poor hamlet near a goldmine during a magic surge, and your parents exploited you for financial benefit. |
| 5 | As a child, you were exposed to a dragon's hoard and its inherent magic has brought you wealth beyond compare. |
| 6 | You never knew of your power's origin, nor do you really care. Your passion doesn't lie in material wealth. |
Economancy
1st-level Philanthropic Sorcery feature
Thanks to your well-funded origin, you now have many abilities that rely on your economancy die. Particular subclass features will require you to roll your economancy die to fuel certain effects. Your economancy die represents your connection to finance and the quality of the gold you produce.
Additionally, you may now use a coin pouch, wallet, purse, or object worth at least 100gp as a spellcasting focus. The object must be able to be held in one hand.
Being able to bend money to your will comes with a price, however, its power and influence clouding your mind when you carry too much gold on you. You cannot carry more than an amount of gold equal to 5 + 10 times your proficiency bonus for longer than 10 minutes without suffering a level of exhaustion.
Starting at level 1, your economancy die is a d6. This die increases to a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Passive Income
1st-level Philanthropic Sorcery feature
Your magic ensures you rarely go bankrupt. Whenever you finish a short or long rest, a number of gold coins equal to 2 + 3 rolls of your economancy die materialize beside you when you wake up. The coins function as mundane gold pieces.
Pay to Win
1st-level Philanthropic Sorcery feature
Your connection to wealth and fortune has allowed you to bolster your magical capabilities. Once per turn, before you make a spell attack roll, you can spend gold coins to increase your spell's damage. Whenever you do so, the coins are magically consumed. As a bonus action, you may roll your economancy die and consume a number of gold pieces equal to the roll. Afterward, in addition, you can spend a number of coins equal to 1 + your proficiency bonus. For every gold coin you spend in addition, your spell does another 1 damage of its type. Coins consumed cannot be forged or counterfeit, and any attempts to change their value do not affect this feature.
Objects of Desire
6th-level Philanthropic Sorcery feature
Your control over money has allowed you to mold it onto your equipment and reap its magical benefits. Once at the end of a long rest, you may perform a ritual to plate a common piece of equipment in gold. The object must be non-magical, and the ritual requires you spend gold equal to twice the item's base value. Once plated, the item gains the following properties:
- The item becomes an uncommon magical item, gaining a +1 to attack and damage rolls.
-The item's gold value cost triples.
-The item's weight doubles.
-Any creature killed by the plated item is turned to solid gold.
If you create more than one of these items, only the most recent plated item receives the magical benefits. All previously plated items simply retain their tripled value and doubled weight until you perform the ritual again to re-plate them.
Exchange Rate
6th-level Philanthropic Sorcery feature
Your mastery of wealth manipulation has led you to be able to convert your metamagic into material wealth and vice versa. As a bonus action, you can spend a sorcery point to conjure a number of gold coins equal to 5 + a roll of your economancy die. Once you've spent a sorcery point in this way, you cannot do so again until you've spent all of the coins generated. Alternatively, you may spend a number of coins equal to twice the highest number on your economancy die to regain a spent sorcery point. You may only regain sorcery points this way a number of times equal to 2 + half of your proficiency bonus.
Midas Touch
14th-level Philanthropic Sorcery feature
Your connection with gold has allowed you to turn the mundane into fantastical. Tapping into your sorcerous power you can help every material achieve its true potential and become solid gold. As an action, you may touch an object or creature to attempt to turn it into gold. You may touch an object no larger than 5 feet in any dimension and that does not have any magical properties. You turn that object into solid gold, causing its weight to increase by a factor of 5, and its value increases to 100 x a roll of your economancy die. If you touch a medium or smaller creature, it must succeed on a Constitution save against your spell save DC or be petrified for 1 round. You can repeat this action against an already petrified creature, increasing the duration by 1 round each time. While petrified in this way, the creature resembles solid gold.
You can use this action a number of times equal to your proficiency bonus per long rest.
Ace of Spades
18th-level Philanthropic Sorcery feature
Your prowess for wealth and luck has manifested, and you can now exchange money for influence over your fate. A number of times equal to your proficiency bonus, as a reaction, whenever you or an ally within 20 feet of you is hit by an attack, you may spend a number of coins equal to your proficiency bonus + 2 rolls of your economancy die. For every coin you spend, you can decrease the amount of incoming damage by that amount.
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