Base Class: Bard
Bards of the College of Vengeance have a poor reputation among their fellow artists. They are often seen as petty and small-minded for using their extraordinary gifts for something so base as revenge. But for those who have been irrevocably wronged, the College of Vengeance teaches that revenge can be art. A little showmanship, a little public humiliation, a little twist of the dagger in the dark - these are the things that make vengeance sweet. Fueled by their thirst for justice on their own terms, these bards are trained to play the long game, slowly and carefully scheming to shatter hopes and dreams in one terrible moment. But they aren't all completely selfish. Most can be counted on to take up the causes of others who have been wronged and to fight for justice on a broad scale. But a bard of this college who allows their vengeful fantasies to become all-consuming can be a nightmare to everyone around them.
Fighting Style
You're not afraid of a fight. Choose one of the following options. You may not choose a Fighting Style option more than once, even if you are able to choose again.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Unarmed Fighting. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Demoralizing Hatred
Your words can siphon away your enemies' motivation. As a bonus action, choose one creature you can see within 60 feet of you. At any time within the next 10 minutes, you can force the creature to roll your Bardic Inspiration die and subtract that number from an ability check, attack roll, or saving throw it makes, following the conditions below. The Bardic Inspiration die can only be used on one roll.
Ability Check. The ability check must be made against you, such as an Insight check contesting your Deception check, or an Intelligence check made to recall information about you.
Attack Roll. You must be the target of the attack roll.
Saving Throw. The saving throw must be made against a spell you cast.
Additionally, if you are charmed or frightened by the creature that is under the effect of this ability, you can use your reaction and expend the Bardic Inspiration die to end the effect on yourself. The number of separate creatures you can affect with this ability at one time is equal to your proficiency bonus. You can only use one Bardic Inspiration die in this way on a creature at a time.
Simmering Resentment
At 6th level, your desire for revenge has become so powerful that it can cause misfortune to harry your enemies for days. When you use Demoralizing Hatred on a creature, you may chose one of the three effects specified by Demoralizing Hatred. That effect persists for a number of days equal to two times your Charisma modifier. Your number of Bardic Inspiration dice is reduced by one for each instance of this ability. You can regain any number of Bardic Inspiration dice used for this ability at the end of a short or long rest, ending this effect. In addition, you can now use two Bardic Inspiration dice for Demoralizing Hatred on the same creature at one time, but you cannot use both dice to affect the same roll.
Vengeful Crescendo
At 14th level, you have the soul of an avenger; your very intentions can shatter the minds of your enemies. If a creature under the effects of Demoralizing Hatred subjects you to an effect that incapacitates you, you can use your reaction and expend the Bardic Inspiration die to end that effect on yourself. In addition, when the effects of Demoralizing Hatred end on a creature, that creature takes psychic damage equal to one roll of your Bardic Inspiration die for every day that the effect persisted. This effect ignores resistance to psychic damage. If the targeted creature has immunity to psychic damage, it is treated as resistance instead. If a creature dies due to damage taken from this feature or while under the effect of Demoralizing Hatred, your total number of Bardic Inspiration dice increases by one for every Bardic Inspiration die affecting that creature. Any additional dice granted by this feature disappear when you take a long rest.
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