Warlock
Base Class: Warlock

Soulblades are practitioners of the same eldritch magic as traditional warlock, thus they benefit from the same boons however they serve a being known as Amizhal, a deity whose true identity is shrouded in mystery however, they are believed to be associated in some way with the Raven Queen. Perhaps they have some hold over the death domain or play a part in ferrying lost and damned souls to their final destination.

Eldritch Sense

You gain access to Eldritch Dice to use during certain situations as well as the Sixth Sense.
- Eldritch Dice are designed to be used as tokens to allow players more options starting out and add variety to the playstyle. 
Starting out you have eldritch dice equal to 3 + your charisma modifier. Additionally you gain 1 extra dice at levels 3, 5, 7, and 9.
These dice are regained upon finishing a long rest and further uses for them can be unlocked at higher warlock levels.
- The sixth sense is an ability that allows you to pick up on those living and dead, these abilities do not count as spells and are meant to be used as subclass features. The values defined by these abilities will increase as you reach landmark levels. (7, 12, 17) The ranges start at 15 ft and increase to 90ft at level 17

Soul Servant

The soul servant is an eternal companion that can be called upon inside and outside of combat that can perform a variety of tasks based on the situation. Outside of combat these can include interacting with the environment, distracting individuals, and granting the player information based on certain reactions the servant may have. The servant has an AC of 20, HP of 20, and uses the stat values and modifiers equivalent to your character's. The servant disappears if the player commands it to return to the spirit realm, the servant is hit by the "Banishment" spell or any spell similar, or the servant's hp drops to 0 upon which the servant must be called upon again. if the servant is removed in any of these ways inside of combat, it cannot be called upon again until combat has resolved.
With this you gain the following abilities:
- Attack, command the servant to attack a target
- Haunt, command the servant to haunt a target, the target must succeed on a wisdom saving throw or become frightened of you and the servant
- Posses, command the servant to attempt possession of a target, the target must succeed on a wisdom saving throw or become possessed for 1 minute, on a success the target is immune to possession for 8 hours, additionally the target can re attempt the saving throw at the end of each of their turns but remains an ally to you until possession stops. While a target is possessed you cannot use other servant abilities. when possession ends after 1 minute or the target dies beforehand, the servant returns to the field at its last location.
- Servant Shield, as a reaction to an incoming attack you can command the servant to take the blow in your stead, the servant appears in front of you in the direction of the incoming attack.
- Servant Swap, you can swap places with your servant so long as you have not used any of your movement the round you use it.

Spirit Walker

You gain the Soul Burn ability, the Spirit Form ability, and the Soul Shear Ability.
With the Soul Burn ability, you can spend 1 eldritch dice to heal an amount of HP equal to half the damage you deal in a series of melee attacks as well as inflict targets with a soul brand. Targets branded by this take additional damage and if one takes damage so does the other.
With the Spirit Form ability, you can temporarily enter spirit form allowing you to traverse areas unseen to the naked eye, become immune to physical damage, and are unimpeded by difficult terrain.
With the Soul Shear ability, you gain a rechargeable melee grapple that deals force damage and inflicts a damage over time status on the target that also restrains them. Targets can attempt a DC 16 strength saving throw to break these binds at the end of each of their turns. Once used, on each turn after, you can roll a D6 on a 5-6, the attack can be used again. 

Soul Magic Mastery

At level 14, you gain access to a permanent soul boon that you can choose to add benefits to your class
You gain the ability to recover all spent Eldritch Dice on a short rest once per day
You gain the Eldritch Undeath feature, protecting you from dying once per week

Inspiration Boon

You can grant 1D10 of inspiration to yourself or an ally once per short rest

Lucky Boon

Reroll natural 1's once per day

Resistance Boon

Add one resistance of your choice to your resistances

Vitality Boon

Adds an additional 3D8 to your total Hit Points

Previous Versions

Name Date Modified Views Adds Version Actions
12/6/2022 4:51:41 PM
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5/13/2025 11:58:03 PM
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