Base Class: Barbarian
Of the many terrible curses that plague the realm, few are as ancient or as feared as Lycanthropy. Passed through blood or bite, this affliction seeds a host with the savage strength and hunger for violence of a wicked beast. The Path of the Lycan is a proud order of Barbarians who undergo “The Taming,” a ceremonial inflicting of lycanthropy from a senior member. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. Through intense honing of one’s own willpower, members learn to control and unleash their hybrid form for short periods of time. Enhanced physical prowess, unnatural resilience, and razor sharp claws make these warriors a terrible foe to any evil that crosses their path. Yet, no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to the bloodlust.
Nature's Gift
3rd-level Curse of the Lycan feature
When you reach 3rd level and choose this subclass pick one of following options:
- Bound to Nature.
Yours is a twisted Path that binds you with nature, giving you a kinship with beasts.
At 3rd level when you adopt this path, you gain the ability to speak with animals and understand them at all times. - Heightened Senses.
You gain advantage on Perception and Investigation checks that rely on Hearing or Smell
Hybrid Transformation
3rd-level Curse of the Lycan feature
Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. Upon entering a rage, you transform into your hybrid form. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die. This feature replaces the rules for Lycanthropy within the Monster’s Manual.
In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
Hybrid Transformation Features
Feral Might. You have advantage on Dexterity checks.
Resilient Hide. While you are not wearing heavy armor, you gain a +1 bonus to your AC. But you gain vulnerability to Silver weapons
Predatory Strikes. Your unarmed strikes deal 1d6 slashing damage. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
The damage increases to 2d6 at 10th level.
Bestial Bloodlust. If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 10 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.
At 10 level, you gain advantage on these rolls.
Stalker's Prowess.
6th-level Curse of the Lycan feature
The curse within you has matured, you can now infect others and even heal yourself.
While in Hybrid Form you gain these additional benefits,
Cursed Bite. Your bite attack does 1d8 Piercing damage. In addition, Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have half or fewer hit points when you hit. If you bite a humanoid, under these conditions, they must succeed a Constitution saving throw (DC 8 + your Constitution bonus + your proficiency bonus) or be infected.
This damage increases to 2d8 at 10th level .
In addition, your Cursed Bite attack is mechanically considered an unarmed strike, and can only replace one of the attacks made with your Predatory Strike feature.
Improved Predatory Strikes. Your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Infectious Fury
10th-level Curse of the Lycan feature
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer the following effect:
- The target must use its reaction to make a melee attack against another creature of your choice that you can see.
- The target takes an additional 2d6 psychic damage
This feature has no effect on creatures immune to the frightened condition. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Call of the Hunt
14th-level Curse of the Lycan feature
The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll, it can add 1d6 to the damage it deals.
You can use this feature once per a long rest.
Anything past this point is Redundant. I don't know how to clean it up. So please don't bother reading further.
Nature's Gift
3rd-level Curse of the Lycan feature
Bound to Nature
Yours is a twisted Path that binds you with nature, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to speak with animals and understand them at all times.
Heightened Senses
You gain advantage on Perception and Investigation checks that rely on Hearing or Smell
Bound to Nature
Yours is a twisted Path that binds you with nature, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to speak with animals and understand them at all times.
Heightened Senses
You gain advantage on Perception and Investigation checks that rely on Hearing or Smell
Hybrid Transformation
3rd-level Curse of the Lycan feature
Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. Upon entering a rage, you transform into your hybrid form. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die. This feature replaces the rules for Lycanthropy within the Monster’s Manual.
In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
Hybrid Form
Selecting this option has updated the character sheet with the features of your Hybrid Form.
Normal Form
Your character is in their normal form. Change this option to "Hybrid Form" when the character has transformed.
Hybrid Transformation Features
While you are transformed, you gain the following features:
Feral Might. You have advantage on Dexterity checks.
Resilient Hide. While you are not wearing heavy armor, you gain a +1 bonus to your AC. But you gain vulnerability to Silver weapons
Predatory Strikes. Your unarmed strikes deal 1d6 slashing damage. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
The damage increases to 2d6 at 10th level.
Bestial Bloodlust. If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 10 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.
Beginning at 10th level, you have advantage on this wisdom saving throw.
Bestial Bloodlust
If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 10 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.
At 10th level, you gain advantage on these saving throws.
Bestial Bloodlust (Level 10)
You make these rolls with advantage.
Feral Might
While Transformed, You gain advantage on Dexterity ability checks.
Normal Form
You are in your normal form with no additional features.
Predatory Strikes
In hybrid Form your unarmed strikes now deal 1d6 slashing. In addition, When you use the Attack action to make an unarmed strike, you can make one unarmed strike as a bonus action.
Damage increases to 2d6 at 10th level
Resilient Hide
While in Hybrid form you gain a +1 bonus to your AC. You also gain vulnerability to silvered weapons.
Stalker's Prowess
6th-level Curse of the Lycan feature
The curse within you has matured, you can now infect others and even heal yourself.
While in Hybrid Form you gain these additional benefits,
Bite. 1d8 Piercing damage. Bite is considered unarmed strike.
In addition, Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have {{(maxhp/2)@rounddown}} or fewer hit points when you hit. If you bite a humanoid, under these conditions, they must make a DC {{savedc:con}} saving throw or be infected.
This damage increases to 2d8 at 10th level
Improved Predatory Strikes. In addition, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Cursed Bite
The curse within you has matured, you can now infect others and even heal yourself.
Bite. 1d10 Piercing damage. Bite is considered unarmed strike.
In addition, Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have {{(maxhp/2)@rounddown}} or fewer hit points when you hit. If you bite a humanoid, under these conditions, they must make a DC {{savedc:con}} saving throw or be infected.
This damage increases to 2d10 at 10th level
Improved Predatory Strikes
Your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Infectious Fury
10th-level Curse of the Lycan feature
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):
- The target must use its reaction to make a melee attack against another creature of your choice that you can see.
- The target takes 2d6 psychic damage.
This feature has no effect on creatures immune to the frightened condition.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Call the Hunt
14th-level Curse of the Lycan feature
The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll, it can add 1d6 to the damage it deals.
You can use this feature once per long rest.
Previous Versions
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