Base Class: Barbarian
You can use the taunt ability. Taunt means that enemies have to attack you if they fail a wis save vs your strength/con + prof bonus + 8.
This subclass builds on this mechanic. At later levels you can also choose to single out 1 attacker that has to come to you or you can gain temp hp for enemies taunted.
Taunt
You can use a BA to taunt enemies within 30 ft. These taunted enemies must make a wisdom save to your strength or constitution save dc.
If the enemies are taunted they have to attack you until the end of your turn. Unless they take dmg from another source then this effect ends. The effect also ends when you stop raging before the end of your turn.
This isnt a magical effect, but charm cleansing spells will end this effect early.
You have 1 + Proficiency bonus uses of taunt.
Feast on respect & Staredown
Taunt gets replaced by Staredown & Feast on Respect. Both features share the uses from Taunt.
Staredown singles out 1 enemy and has a range of 60 ft. This enemy must make a Wisdom Save to your STR or CON save DC. If the enemy fails the save they have to engage in a melee fight with you. At the end of the enemy's turn or when they take dmg from another source then you, they can make another Wis save to end the condition. If your rage ends the taunt condition also ends.
Feast on Respect has the same effect as Taunt but for each taunted enemy you gain temporary hp equal to your proficiency bonus.
If you expend 2 uses of your Taunt the enemies have to roll every wisdom save with disadvantage.
These taunts aren't magical effects, but charm cleansing spells will end this effect early
Invoke Weakness & Increase Fortitude
When you use one of your taunts you invoke your enemies with weakness or increase your fortitude.
When you use Staredown or Feast on Respect you can gain resistant to all damage or get increased AC.
-Taunted enemies have disadvantage on attack rolls against you.
-The range from both taunts are increased.
-After Taunting you can choose to get Temporary AC equel to your prof. bonus or all dmg on you is halved (this doesn't stack with damage reduction from rage). (only by taunted enemies)
If you expend 2 uses of your Taunt the enemies have to roll every wisdom save with disadvantage.
These taunts aren't magical effects, but charm cleansing spells will end this effect early
Invoke Anger
Taunted enemies are considered blinded and deafened to anyone else but you. They enter a reckless state and have to take their action to get into melee combat with you. They get the reckless attack feature wich will cancel out the disadvantage on you because of invoke weakness. You get advantage on them because of the reckless attack.
These conditions apply to both Feast on Respect and Staredown.
From now on Feast on Respect also has these conditions: At the end of the enemy's turn or when they take dmg from another source then you, the enemies can make another Wis save to end the condition. If your rage ends the taunt condition also ends.
If you expend 2 uses of your Taunt the enemies have to roll every wisdom save with disadvantage.
This isnt a magical effect, but charm cleansing spells will end this effect early. They are deafened and blinded so it is more difficult to cleanse them.
Intimidation through physicality
You gain proficiency with the intimidation skill. You can use your strength or constitution bonus instead of your charisma bonus for intimidation.
Previous Versions
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12/7/2022 2:52:48 PM
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12/7/2022 3:28:06 PM
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12
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1.1
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Coming Soon
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