Base Class: Sorcerer
You were born of the lower planes, a creature made by pact, desire, trickery, or bad luck, but now it affects you. Throughout your life you must have known you were different, hearing voices no one could hear, seeing things that no one could see, red shadows in the darkness of an alley following you. Maybe your fiendish parent revealed themselves to you, maybe they didn't, all you know is that there is another world that knows of you and that drives you.
Feindish Ancestry
Choose one of the following ancestry pathes:
- Demonic: you gain proficiency with all armor and simple and martial weapons. You may use charisma instead of dexterity or strength for these things. Furthermore, you always know the following spells if you have spell slots that correlate with those spells:
- 1st: burning hands, inflict wounds
- 2nd: flame blade, blindness/deafness
- 3rd: fireball, vampiric touch
- 4th: fire shield, blight
- 5th: flame strike, negative energy flood
- Devilish: you gain proficiency in the deception or intimidation skill, and each of the spells 3rd level and below which you get, you may cast one time each without expending a spell slot:
- 1st: command, distort value
- 2nd: crown of madness, silence
- 3rd: incite greed, fear
- 4th: confusion, phantasmal killer
- 5th: geas, mislead
- Yugoloth: you gain expertise in two skills of your choosing, you learn two languages of your choosing, you gain two skills of your choosing, and you gain proficiency in two types of artisans tools. Furthermore, you always know the following spells if you have spell slots that correlate with those spells:
- 1st: hunter’s mark, expeditious retreat
- 2nd: augury, enhance ability
- 3rd: clairvoyance, haste
- 4th: arcane eye, stone shape
- 5th: scrying, awaken
Feindish Durability
When you finish a long rest, roll a d12 and you gain resistance to the damage type rolled.
- Fire
- Cold
- Poison
- Acid
- Lightning
- Thunder
- Force
- Psychic
- Necrotic
- Bludgeoning
- Piercing
- Slashing
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