Base Class: Ranger
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. Rangers dedicated to the Ancient Order protect the boundaries of civil society from the monsters that inhabit dark corners of the world. As a member, you have a divine calling to protect a society which you are forbidden from joining.
Critical Aim
You've learned ancient techniques to protect your lands from any and all threats. Starting when you choose this Conclave at 3rd level, your ranged attacks score a critical hit on a roll of 19 or 20. Additionally, your Hunter's Mark no longer requires concentration and does not consume a spell slot when used.
Ancient Wisdom
At 3rd level, your studies of opponents weaknesses allow you to exploit their vulnerabilities. The attacks you make with your weapons can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls.
Bulwark of the Realm
At 7th level, your diligence to defending the boundaries of the world has instilled in you a righteous fortitude. When you are hit by a weapon attack, you can gain resistance to bludgeoning, piercing, and slashing damage for 1 minute as a reaction. You can only use this ability once per long rest.
Divine Wrath
Your cause has attracted divine attention. By 11th level, you learn the Branding Smite spell which you always have prepared and it doesn't count against the number of spells you can prepare. When you cast the spell with a 2nd level spell slot, the damage effect of the spell persists for the its duration unless your concentration is broken.
Relentless Guardian
Starting at 15th level, your ranged attacks score a critical hit on a roll of 18-20. Additionally, whenever you score a critical hit, you gain temporary hit points equal to your level in this class.
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