Base Class: Cleric
as an astral space cleric you do not answer to a god but much rather listen to something greater than a god, the cosmos. the cosmic power that you were granted was the power to change stars.
Astral space
Starting at 1st You can traverse between the cosmic and physical world for an action or bonus action. When you travel to the cosmic plane you leave your body behind in the physical world deafened, blinded, restrained and floating 2 feet in the air sitting. When you are in the cosmic plane you can see the physical plane up to 200 feet around your physical body but cannot see creatures that are hostile towards you, except for constructs. If you take damage in the physical plane while you are in the astral one then you then return to the physical plane. When you are inside the cosmic plane you can grab a star and place down the star for an action, reaction or bonus action, you can have up to 5 stars at a time. You can transform 1 of the stars for a free action or reaction to create a see through sphere of starry light centered to where the star was placed with a diameter of 45 feet. When inside this sphere creatures cannot hear anything outside the sphere and cannot see beyond it and after they leave it they will have to make a wisdom saving throw(the spellcasting DC will be the DC for this saving throw.)if they fail the wisdom saving throw they will be blinded for 2 rounds, if they succeed nothing happens. The sphere lasts 3 minutes. You can traverse between planes any number of times a day
Cosmic transformation
Starting at 1st level you may destroy 1 of your stars for a free action to create a supernova which explodes with a radius 45 feet. Which does damage equal to your level doubled and slows down enemies caught in it reducing their speed by half and giving them disadvantage on attack rolls. For 2 rounds in addition to this you can destroy 1 of you stars for a free action to create a black hole which sucks enemies in. The black hole is a 20 foot square which sucks hostile enemies in for a range of 40 feet. They then have to make a strength saving throw(DC is equal to your spellcasting DC). If they fail the saving throw they will be knocked prone and sucked into the center of the black hole, if they succeed nothing happens. The black hole lasts 3 rounds.
Cosmic ripple
Starting at 2nd level you can no longer use channel divinity as cosmos is not divine but more rather cosmic, as such instead of a channel divinity whenever you transform or place a star you ripple reality by making the area 20 feet from the star uneven terrain Including the air if there are creatures that Can fly. you can also place 2 additional stars.
Cosmic line
Beginning at 6th level, you can connect multiple stars to each other creating a see through wall between each of them which stops hostile enemy projectiles and whenever a hostile enemy walks through it they take damage equal to triple your level and on this turn and thier next have thier speed halved. It lasts 20 minutes. Once you’ve user this ability you must take a long rest before you can use it again
expanding space
not yet done
Cosmic sight
Starting at 17th level whenever you are blinded you gain true sight and you can no longer be restrained
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