Barbarian
Base Class: Barbarian

Barbarians have existed longer than civilization. They have witnessed the discovery and abandonment of many kinds of strange magic. Some of them have built archaic monuments, monolithic structures, un- touched by history still humming with temporal magic. Those who visit these sites and learn to harness these dormant powers walk the path of the time breaker. The rage of such a warrior can break the shackles of causality and linear time.

Continuum Break

Continuum Break Starting at 3rd level your anger releases chaotic magic that warps the space-time continuum. When you enter your rage, you create an invisible, intangible distortion on your position. While you are raging you can use a bonus action to move the distortion to your position or teleport to the distortion. If you would arrive in a place already occupied by an object or creature, you are immediately shunted to the nearest unoccupied space. The distortion disappears when your rage ends.

Rend Momentum

Starting at 3rd level your strikes drain speed from your foes. Once on each of your turns while you are raging, when you hit a creature with a melee weapon attack, you can rend its momentum. If you do, its speed is reduced by 10 feet, it takes a -2 penalty to its AC and it can't make opportunity attack until the beginning of your next turn.

Temporal Distortion

At 6th level you learn to stretch or compress the duration of processes affecting you. When you become the target of a spell with a duration of 1 minute or longer or a condition is imposed upon you for 1 minute or longer, you can use a reaction to double or half the duration of that spell or condition.

Immobilizing Critical

Starting at 10th level whenever you score a critical hit against a creature, it must succeed on a Constitution saving throw (DC equal to 8+ your proficiency bonus + your Constitution modifier) or be stunned until the beginning of your next turn.

Reckless Acceleration

Beginning at 14th level you can dramatically accelerate your attacks. Once on each of your turns while you are raging, when you make a melee weapon attack roll with advantage, you may forego the advantage to make an additional melee weapon attack immediately after. You can't have advantage on the additional attack roll.

Path Of The Time Breaker Image

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