Monk
Base Class: Monk

A way of fighting developed by the dead known as the Neons. Utilizing soul cards from those they defeat they ensure that their speed is unmatched.

Many monks who follow this discipline design their outfits around a single color, representing their place in the Neons. Many attempts to hide their identity by naming themselves by this color, but some choose to abandon this tradition with their own name as a basis.

Soul Cards

At the 3rd level, you have the option to roll on the soul card table after felling an enemy. Depending on the number you roll you gain a specific card to consume using a ki point. Upon using a card you lose access to the card unless it is rolled again. These cards disappear upon a short rest and otherwise last until consumed or until 3 cards are created. After creating a 4th card the oldest card is deleted. The dice used for this table is a D6.

Name/Number   Description
 Number 1: Godspeed You enter into a state where you blur from one point to another. As a free action, you forcefully move horizontally in a 20-foot line. Any creatures you pass through take a roll of your martial damage die in magical bludgeoning damage.
 Number 2: Elevate Your weight feels like it leaves your feet, literally. You are able to enter a state of levitation as a free action. This levitation lasts a number of rounds equal to a number rolled on your martial damage die.
 Number 3: Purify A small purple sphere enters your hand. As a bonus action, you can make a ranged martial arts attack with a range of 25/50 feet. Upon a successful hit, the creature takes damage according to a roll your martial arts die+wis and is pushed 10 feet away from the grenade. In addition, any creatures adjacent to the main target are pushed 5 feet away from the affected space.
Number 4: Fireball  Kamikaze! Wait I'm fine. As a free action, you move up to 10 feet in a line of your choosing. After the end of this movement, any creatures of your choice within a 10 feet sphere take fire damage according to a roll your martial arts die.
Number 5: Stomp  Dropkick the baby! As a free action, you are able to move 5 feet into another creature's space. Said creature takes damage according to a roll of your martial arts die, and must make a Dexterity saving throw. On a failure, the creature is knocked prone.
 Number 6: Dominion I got a grappling hook! As a free action, you are able to make a ranged attack roll to launch a grappling hook up to 30 feet or up to your movement speed(whichever is higher). Upon a successful hit, you are pulled to an adjacent space to the selected target. 

Speedsters Footwork

At the 3rd level, you gain the ability to use step of the wind for free up to your proficiency modifier per short rest.

Soul Shot

At the 6th level, you are able to consume any number of soul cards you have available to make an equal number of ranged martial attacks as a bonus action. The range for this attack is 30/60 feet, and the damage for this attack is a roll on your martial arts die+# of cards consumed in radiant or necrotic damage.

Using the cards in this way does not consume ki points.

Soul Deck

At the 11th level,  you gain the ability to hold up to 5 soul cards at any given time. After a short rest, you can choose 2 soul cards that would otherwise disappear to remain with you.

Rigged Deck

"Heart of the Cards, guide me! I draw!"

At the 17th level,  you can spend 3 ki points to choose the card you draw after felling a creature. Any soul shots that use this card gain the effect of that card on one of the ranged martial attacks.

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