Rogue
Base Class: Rogue

Thousand-Blade Rogues follow a simple philosophy: “If your target is still breathing, keep throwing weapons at them.” Less subtle than most rogues, but more than effective to make up for it.

Storm of Steel

At 3rd level, you learn to hurl blades en masse with a seemingly infinite supply of weapons, overwhelming foes in a flurry of death. When you make a Sneak Attack using a thrown weapon, you can deal half your Sneak Attack damage to creatures within 5 feet of the target, as an array of near-invisible barbs shatters against them.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

In addition, your thrown weapons count as magical for the purposes of overcoming resistance and immunity to nonmagical damage.

Armor of Daggers

At 9th level, the weapons at your disposal remain a threat even when you are under attack. If you use your Uncanny Dodge reaction after being damaged by a creature within 5 feet of yourself, you can deal 2d6 slashing damage to the attacker as part of the same reaction. This damage increases to 3d6 damage at 11th level and 4d6 damage at 17th level. You must be wielding a weapon with the thrown or finesse properties in order to use this feature.

Masterful Stab

At 13th level, your mastery of thrown weapons allows you to fell more foes with every fling. When you make a Sneak Attack using a thrown weapon, you can use your bonus action to throw another weapon at any number of creatures within 5 feet of the target, using the same attack roll for each of these attacks. You must have a weapon to throw for each target, and you can draw each weapon as part of this attack.

Infinite Blades

At 17th level, your bladework has become a basic life function in itself. While you are conscious, you can unsheathe and throw a weapon with the thrown property at the start of each of your turns (no action required).

Comments

Posts Quoted:
Reply
Clear All Quotes