Base Class: Sorcerer
Your innate magic comes from unrefined raw elemental energy. You might be the result of an arcane experiment, or the descendant of an ancient tribe of elemental protectors. You could have even received your magic through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Alternatively your magic could simply be a random mutation with no greater cause or meaning. However you received your magic, it is potent, unrefined and exciting.
Elemental Affiliation
At 1st level, you choose one type of elemental affiliation. The damage type associated with each affiliation is used by features you gain later in this subclass.
Elemental Affiliation
| Damage | Elemental Affiliation |
|---|---|
|
Fire |
Pyromancy |
|
Cold |
Cryomancy |
|
Lightning |
Electromancy |
|
Thunder |
Brontomancy |
|
Force |
Newtomancy |
|
Poison |
Toximancy |
|
Acid |
Corromancy |
|
Psychic |
Psimancy |
|
Radiant |
Theomancy |
|
Necrotic |
Obitumancy |
Brontomancy
Your innate magic manifests in thunder. You are thunder, and your thunder is you.
Corromancy
Your innate magic manifests in acid. You are corrosion, and your corrosion is you.
Cryomancy
Your innate magic manifests in cold. You are ice, and your ice is you.
Electromancy
Your innate magic manifests in electricity. You are electric, and your electricity is you.
Newtomancy
Your innate magic manifests in force energy. You are force, and your force is you.
Obitumancy
Your innate magic manifests in necrosis. You are necrotic, and your necrotic energy is you.
Psimancy
Your innate magic manifests in psychic energy. You are psychic, and your psychic energy is you.
Pyromancy
Your innate magic manifests in fire. You are fire, and your fire is you.
Theomancy
Your innate magic manifests in radiant energy. You are divine, and your radiant energy is you.
Toximancy
Your innate magic manifests in poison. You are poison, and your poisons are you.
Elemental Heart
At 1st level, whenever you start casting a spell of 1st level or higher that deals elemental damage of your chosen affiliation, elemental magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take elemental damage equal to half your sorcerer level (minimum of 1).
Heart of Acid
Whenever you start casting a spell of 1st level or higher that deals acid damage, acidic magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take acid damage equal to half your sorcerer level (minimum of 1).
Heart of Fire
Whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1).
Heart of Force
Whenever you start casting a spell of 1st level or higher that deals force damage, force magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take force damage equal to half your sorcerer level (minimum of 1).
Heart of Ice
Whenever you start casting a spell of 1st level or higher that deals cold damage, icy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take cold damage equal to half your sorcerer level (minimum of 1).
Heart of Lightning
Whenever you start casting a spell of 1st level or higher that deals lightning damage, electric magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning damage equal to half your sorcerer level (minimum of 1).
Heart of Poison
Whenever you start casting a spell of 1st level or higher that deals poison damage, toxic magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take poison damage equal to half your sorcerer level (minimum of 1).
Heart of Radiance
Whenever you start casting a spell of 1st level or higher that deals radiant damage, divine magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take radiant damage equal to half your sorcerer level (minimum of 1).
Heart of Thunder
Whenever you start casting a spell of 1st level or higher that deals thunder damage, thunder magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take thunder damage equal to half your sorcerer level (minimum of 1).
Necrotic Heart
Whenever you start casting a spell of 1st level or higher that deals necrotic damage, necrotic magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take necrotic damage equal to half your sorcerer level (minimum of 1).
Psychic Heart
Whenever you start casting a spell of 1st level or higher that deals psychic damage, psionic magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take psychic damage equal to half your sorcerer level (minimum of 1).
Energy in the Veins
At 6th level, you gain resistance to your affiliated element. In addition, spells you cast ignore resistance against your affiliated element.
Acid in the Veins
You gain resistance to acid damage. In addition, spells you cast ignore resistance to acid damage.
Fire in the Veins
You gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage.
Force in the Veins
You gain resistance to force damage. In addition, spells you cast ignore resistance to force damage.
Ice in the Veins
You gain resistance to cold damage. In addition, spells you cast ignore resistance to cold damage.
Lightning in the Veins
You gain resistance to lightning damage. In addition, spells you cast ignore resistance to lightning damage.
Necrosis in the Veins
You gain resistance to necrotic damage. In addition, spells you cast ignore resistance to necrotic damage.
Poison in the Veins
You gain resistance to poison damage. In addition, spells you cast ignore resistance to poison damage.
Psionics in the Veins
You gain resistance to psychic damage. In addition, spells you cast ignore resistance to psychic damage.
Radiance in the Veins
You gain resistance to radiant damage. In addition, spells you cast ignore resistance to radiant damage.
Thunder in the Veins
You gain resistance to thunder damage. In addition, spells you cast ignore resistance to thunder damage.
Elementalist's Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal elemental damage to the attacker. The damage equals your sorcerer level, and ignores resistance against your affiliated element.
Brontomancer's Fury
When you are hit by a melee attack, you can use your reaction to deal thunder damage to the attacker. The damage equals your sorcerer level, and ignores resistance to thunder damage.
Corromancer's Fury
When you are hit by a melee attack, you can use your reaction to deal acid damage to the attacker. The damage equals your sorcerer level, and ignores resistance to acid damage.
Cryomancer's Fury
When you are hit by a melee attack, you can use your reaction to deal cold damage to the attacker. The damage equals your sorcerer level, and ignores resistance to cold damage.
Electromancer's Fury
When you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level, and ignores resistance to lightning damage.
Newtomancer's Fury
When you are hit by a melee attack, you can use your reaction to deal force damage to the attacker. The damage equals your sorcerer level, and ignores resistance to force damage.
Obitumancer's Fury
When you are hit by a melee attack, you can use your reaction to deal necrotic damage to the attacker. The damage equals your sorcerer level, and ignores resistance to necrotic damage.
Psimancer's Fury
When you are hit by a melee attack, you can use your reaction to deal psychic damage to the attacker. The damage equals your sorcerer level, and ignores resistance to psychic damage.
Pyromancer's Fury
When you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level, and ignores resistance to fire damage.
Theomancer's Fury
When you are hit by a melee attack, you can use your reaction to deal radiant damage to the attacker. The damage equals your sorcerer level, and ignores resistance to radiant damage.
Toximancer's Fury
When you are hit by a melee attack, you can use your reaction to deal poison damage to the attacker. The damage equals your sorcerer level, and ignores resistance to poison damage.
Elemental Soul
At 18th level, you gain immunity to your affiliated elemental damage. In addition, any spell or effect you create ignores resistance to elemental damage and treats immunity to elemental damage as resistance to elemental damage.
Acidic Soul
You gain immunity to acid damage. In addition, any spell or effect you create ignores resistance to acid damage and treats immunity to acid damage as resistance to acid damage.
Electric Soul
You gain immunity to lightning damage. In addition, any spell or effect you create ignores resistance to lightning damage and treats immunity to lightning damage as resistance to lightning damage.
Fiery Soul
You gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.
Forceful Soul
You gain immunity to force damage. In addition, any spell or effect you create ignores resistance to force damage and treats immunity to force damage as resistance to force damage.
Icy Soul
You gain immunity to cold damage. In addition, any spell or effect you create ignores resistance to cold damage and treats immunity to cold damage as resistance to cold damage.
Necrotic Soul
You gain immunity to necrotic damage. In addition, any spell or effect you create ignores resistance to necrotic damage and treats immunity to necrotic damage as resistance to necrotic damage.
Psychic Soul
You gain immunity to psychic damage. In addition, any spell or effect you create ignores resistance to psychic damage and treats immunity to psychic damage as resistance to psychic damage.
Radiant Soul
You gain immunity to radiant damage. In addition, any spell or effect you create ignores resistance to radiant damage and treats immunity to radiant damage as resistance to radiant damage.
Thunderous Soul
You gain immunity to thunder damage. In addition, any spell or effect you create ignores resistance to thunder damage and treats immunity to thunder damage as resistance to thunder damage.
Toxic Soul
You gain immunity to poison damage and cannot be poisoned. In addition, any spell or effect you create ignores resistance to poison damage and treats immunity to poison damage as resistance to poison damage.
Previous Versions
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12/11/2022 6:46:15 PM
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