Base Class: Fighter
Traveler from the East come to a new land to test his blade skills on new soil
Kamae
At 3rd level you are disciplined in your training by following the basics. You gain the ability to use the following stances while in combat wielding a marital weapon you are proficient at. You may change stances as a Bonus Action.
(When entering combat you can choose a stance or role a d4)
Wind Stance - While in this stance, your movement speed is increased by 10 and you can attack an extra 5ft away.
Stone Stance - While in this stance, you gain +2 AC while in this stance.
Water Stance - While in this stance, when a creature attacks you, you may use your reaction to impose disadvantage on that attack. If the attack misses you may then make a melee weapon attack against the creature.
Sun Stance - While in this stance, enemies hit take an extra 1d6 of radiant damage for two of their turns. This effect can be reapplied if the target is hit again while you are in the Sun Stance. (Tick damage goes to 1d8 at level 7 and then to 1d10 at level 15)
Action Surge also grants another use of your Bonus Action
Improved Critical
At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20. (Critical range increase to 18,19 or 20 at 15th level)
Healing Spirit
At 10th level, you can take an action to heal yourself or others for Hit Points equal to your Fighter level + your Constitution modifier. You can use this feature a number of times equal to your Constitution modifier (minimum of once) per long rest. Any unused Healing Spirit uses are reset after a long rest.
Master of the Blade
At 15th level, your stances gain additional bonuses.
Wind Stance - While in the stance, When you hit an enemy with a melee attack you may move half your speed without provoking an attack of opportunity. You may use this only once a turn. Your attacks now deal an additional 2d10 thunder damage.
Stone Stance -While in the stance, you may use your bonus action to make an additional attack. Your attacks now deal an additional 2d10 force damage.
Water Stance - While in the stance, You may attack with a special attack that deals no damage with your bonus action. If this attack hits, the target's movement is reduced to 0 until the end of your next turn. Your attacks now deal an additional 2d10 cold damage.
Sun Stance - While in the stance, you take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage. Your attacks now deal an additional 2d10 radiant damage.
Iron Will
You have become one of the greatest Ronin to have ever lived. At 18th level, you are able to overcome death itself. When you are reduced to 0 HP, you can roll a d20. If you roll a 10 or below, you pop back up with half the damage that was dealt to you (minimum of 1). If you roll above a 10, you come up with full damage dealt to you. If you roll a natural 20, you enter your fifth stance deemed The Stance of Susanoo. You gain back half your total HP and are able to make an attack on any creature within 10 feet of you using all elements from each stance as 2d4's. You can use this feature once per long rest.
Previous Versions
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12/11/2022 10:40:00 PM
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8/11/2025 11:20:28 PM
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