Barbarian
Base Class: Barbarian

The chaotic power from the elemental planes run through your body.

Elemental Magic

3rd–level Path of Elemental Chaos feature

The elemental energy that flows within your body grants you the knowledge and power of the elemental planes. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. If you already know Primordial, then you may pick a different language.

In addition, you gain the ability to manipulate the elements in minor ways. You learn one of the listed cantrips of your choice and can cast it at will. Strength is your spellcasting ability for your chosen cantrips.

You learn one additional listed cantrip of your choice at 6th, 10th, and 14th–level. Each time you learn a new cantrip, you can also replace one cantrip you know with a different one.

Control Flames

You learn the Control Flames cantrip.

Gust

You learn the Gust cantrip.

Mold Earth

You learn the Mold Earth cantrip.

Shape Water

You learn the Shape Water cantrip.

Elemental Rage

3rd–level Path of Elemental Chaos feature

Your connection to the elemental chaos has reformed your body. When you enter your rage, roll on the Elemental Rage table to determine the magical effect produced.

If the effect requires a saving throw, the DC equals 8 + your Proficiency bonus + your Strength modifier.

Elemental Rage table

D4 Effect
1

Air. Until your rage ends, the very wind in the area starts to violently circle you. While these winds rage around you, all ranged weapon attacks that pass within 15 feet of you are made with disadvantage, and your movement speed increases by 10 feet. In addition, as a bonus action, you can force a creature you can see within 15 feet of you to make a Strength saving throw. On a failed save, the creature is pulled in a straight line to an unoccupied space adjacent to you.

When you reach 10th–level in this class the raging winds extend out to 30 feet from you.

2

Earth. Until your rage ends, the ground around you cracks and shacks, making the ground within 15 feet of you into difficult terrain for any creature of your choice. In addition, any creature of your choice, that starts its turn on the ground in the aura or enters the aura for the first time on its turn, must succeed on a Dexterity saving throw. On a failed save, the creature falls prone.

When you reach 10th–level in this class the aura extends out to 30 feet from you.

3

Fire. Until your rage ends, your body glows with the heat of a great inferno, you shed bright light in a 5–foot–radius and dim light for another 5 feet. In addition, the air within 15 feet of you becomes super–heated. Any creature of your choice, that starts its turn in the aura or enters the aura for the first time on its turn, must succeed on a Constitution saving throw. On a failed save, a creature takes 1d12 fire damage.

When you reach 10th–level in this class the aura extends out to 30 feet from you.

4

Water. Until your rage ends, a gentle blue mist of reenforcing energy hangs thick in the air within 15 feet of you, making the aura lightly obscured for all creatures except you. Any creature of your choice (including yourself), that starts its turn in the aura or enters the aura for the first time on its turn, gains temporary hit points equal to half your Barbarian level (rounded up).

When you reach 10th–level in this class the aura extends out to 30 feet from you.

Elemental Surge

3rd–level Path of Elemental Chaos feature

The primordial energy roiling inside you sometimes erupts from you. While raging, when you hit a creature with a melee weapon attack, you can add a random elemental surge, roll on the Elemental Surge table to determine the magical effect produced. You can use this feature only once per attack.

Elemental Surge. You have a number of elemental surges equal to your Proficiency Bonus. You regain all expended elemental surges after you complete a short or long rest.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Strength modifier.

Elemental Surge Table

D8 Effect
1

The target takes an additional 1d8 acid damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Dexterity saving throw. On a failed save, the targets Armor Class is reduced by 2 until the start of your next turn.

2

The target takes an additional 1d8 cold damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Constitution saving throw. On a failed save, the target cannot use reactions and its movement speed is halved until the start of your next turn.

3

The target takes an additional 1d8 fire damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Dexterity saving throw. On a failed save, the target shines bright light in a 10–foot–radius and dim light for another 10 feet until the start of your next turn. While shining with this light the target has disadvantage on Dexterity (Stealth) checks and cannot benefit from half or three–quarters cover.

4

The target takes an additional 1d8 force damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Strength saving throw. On a failed save, the target is knocked prone.

5

The target takes an additional 1d8 lightning damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Constitution saving throw. On a failed save, the target is stunned until the start of your next turn.

6

The target takes an additional 1d8 poison damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Constitution saving throw. On a failed save, the target is poisoned until the start of your next turn.

7

The target takes an additional 1d8 psychic damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Wisdom saving throw. On a failed save, the target is frightened of you until the start of your next turn.

8

The target takes an additional 1d8 thunder damage.

When you reach 10th–level in this class the damage increases by 1d8, to a total of (2d8), and the target must succeed on a Constitution saving throw. On a failed save, the target is deafened until the start of your next turn.

Absorb Elements

6th–level Path of Elemental Chaos feature

You learn the Absorb Elements spell, and can cast it as a 1st–level spell a number of times equal to your Proficiency bonus. You regain all uses after you complete a long rest. Strength is your spellcasting ability for this spell.

Elemental Sanctuary

10th–level Path of Elemental Chaos feature

Elemental creatures sense your connection to the Elemental Planes and become hesitant to attack you. When an elemental creature attacks you, that creature must succeed on a Wisdom saving throw. On a failed save, the elemental creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The elemental creature is aware of this effect before it makes its attack against you.

DC equals 8 + your Proficiency bonus + your Strength modifier.

Controlled Elemental Chaos

14th–level Path of Elemental Chaos feature

Whenever you roll on the Elemental Surge table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

In addition, at the start of each of your turns while raging you can choose to reroll on the Elemental Rage table. You then produce the magical effects of the newly rolled elemental rage, until your rage ends, or if you choose to reroll again at the start of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2021 4:53:54 AM
6
0
--
Coming Soon
10/29/2021 5:25:31 AM
8
0
--
Coming Soon
10/29/2021 2:33:23 PM
9
1
--
Coming Soon
10/29/2021 11:43:58 PM
14
0
--
Coming Soon
4/6/2022 10:30:43 PM
68
7
--
Coming Soon
5/2/2022 7:56:39 PM
72
0
--
Coming Soon
5/2/2022 8:18:44 PM
73
0
--
Coming Soon
5/2/2022 8:44:51 PM
74
0
--
Coming Soon
7/4/2022 12:23:21 AM
80
3
--
Coming Soon
8/12/2022 4:41:48 AM
89
0
GB
Coming Soon
12/13/2022 7:02:45 PM
108
2
GB
Coming Soon
Path Of Elemental Chaos Image

Comments

Posts Quoted:
Reply
Clear All Quotes