Base Class: Druid
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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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Some druids of the vilest circles have venerated otherworldly abominations since the dawn of time. The druidic tradition of these aberration worshiping circles merging one’s body with unspeakable, indescribable beings that have penetrated reality from beyond time and space. The Inheritors of the Unbegotten are not just aberrant creatures themselves, but they are also vital instruments and gatekeepers of the horrors they worship.
Circle Spells
Starting at 2nd level, you gain access to the eldritch blast can-trip and the following circle spells, which are always prepared and don’t count towards the number of spells you can prepare each day.
| DRUID LEVEL | SPELLS |
|---|---|
|
3rd |
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5th |
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7th |
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9th |
Voice of the Void
Starting at 2nd level, you learn how to converse with aberrations. You learn how to speak, read, and write Deep Speech. You can also make yourself understood by aberrations that don’t speak Deep Speech or are not capable of speech.
Incomprehensible Intellect
Starting at 2nd level, your mind becomes as obscure and alien as the beings you venerate. Your thoughts can’t be read by magical means and you become immune to being charmed.
Manifest Aberrant Trait
Starting at 6th level, you can call forth specific powers of your revered entities. As an action, you can expend one use of your Wild Shape feature to emulate one special trait of any aberration type creature of CR 3 or lower for one minute. If there is a saving throw associated with the special trait, then the DC equals 8 + your Proficiency Bonus + your Wisdom modifier.
Enslave
Staring at 10th level, you can manifest your dominance over humanoids. As an action, you can cast the dominate person spell without expending a spell slot or material components. Once you use this feature, you can’t use it until you finish a long rest.
Conjure Abomination
Starting at 14th level, the otherworldly beings you venerate allow you to summon their more powerful servants. As an action, you can cast the conjure celestial spell without expending a spell slot or material components, but instead of a celestial creature, you conjure an aberration type creature of your choice within the limits of the spell. The spell lasts 1 hour and doesn’t require you to concentrate on it. Once you use this feature, you can’t use it again until you finish a long rest.
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