Sorcerer
Base Class: Sorcerer

A lone elf walks into a room with a large incomprehensible being. It's large wings and fins take up the majority of the room. Using the powers granted to her from her last encounter with this beast, she takes it out as quickly as she walked in.

A dwarf sees his human friend in combat. He is about to be hit with a finishing blow. The Dwarf focuses, and when he opens his eyes, his friend is on safe ground in front of him.

A Star Touched is a sorcerer who encountered some incomprehensible being in the vacuum of space itself, granting it powers of their own. Sorcerers of this origin are known as Null, and the first known one was a being known as Zytkow. He was a mythical being found in the depths of space, fully awoken by the glare of something even he couldn't begin to understand. In his effort to kill this being, he became a very successful adventurer himself.

Expanded Spell List

You learn additional spells when you reach certain levels in this class, as shown on the Star Touched Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.

Cantrip - Void Bead

1st Level - Sleep, Guiding Bolt (Takes the form of a shooting star)

2nd Level - See Invisibility, Ray of Enfeeblement

3rd Level - Gaseous Form, Hypnotic Pattern

4th Level - Hallucinatory Terrain, Raulothim's Psychic Lance

5th Level - Wall of Light, Zytkow's Aspect of the Void

Void Touch

Upon taking this subclass at level 1, you can touch a creature and expend a sorcery point to make them touched by the void. A creature under this effect, takes an additional 2d6 damage when hit by radiant damage, at which point the effect dissipates.

Wormhole

At 6th level, you can expend 3 sorcery points to teleport to someone or teleport someone to you who is touched by the void. They need not be willing, however if they are, the distance doesn't matter. If they are not willing, you must be within 30ft to use this ability.

Supernova

At 14th level, you can designate a single creature that is touched by the Void to implode and be banished to another realm. If you do so, the target must make a Wisdom saving throw against your spell save DC or else be banished to this Demiplane. It is banished for a number of turns equal to your charisma modifier. Upon returning, the target takes 2d6 radiant damage and is blinded and deafened for the rest of the turn. You can use this feature once per short or long rest

Heat Death

At 18th level, you are able to go into an incorporeal form for 1 minute. While in that state you have a flying speed equal to your walking speed and can walk through the space of another creature as if it was rough terrain. As an action, you can send out a 30ft blast of energy in a circle around you that does 4d12 radiant damage. A creature affected by this must make a charisma saving throw against your spell save DC. On a success, they take half damage. A creature touched by the void automatically fails this save.

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