Base Class: Warlock
You have made a pact with one of the Great Wyrms of the Thirteen, a being whose power knows no bounds. Such draconic forces have been around since before the dawn of man, (or the story goes). Following one of these beings means supporting dragon cause (or attempting to use their power against them) and may be frowned upon in some nations. (Credits: Kirby, Art by Phill-Art)
Expanded Spell List
Dracolyte Expanded Spell List
The Dracolyte lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | Burning Hands, Ice Knife, Earth Tremor, Thunderwave, Ray of Sickness, Detect Magic, Zephyr Strike |
| 2nd | Acid Arrow, Aganazzar's Scorcher, Dust Devil, Skywrite, Rime's Binding Ice, Mind Whip, Shatter |
| 3rd | Ashardalon's Stride, Call Lighting, Erupting Earth, Tidal Wave, Stinking Cloud, Thunder Step, Sleet Storm |
| 4th | Control Water, Fire Shield, Storm Sphere, Stone Shape, Blight, Freedom of Movement |
| 5th | Cloudkill, Control Winds, Maelstrom, Immolation, Transmute Rock, Cone of Cold, Steel Wind Strike |
Call of the Council
At 1st level, you learn the Thaumaturgy and Encode Thoughts cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
You can speak, read, and write Draconic, also whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Dragon's Boon
When you gain this feature at 1st level, you pick a specific Great Wyrm to follow, your choice determines the boon you gain from this feature and is used by features you gain later. Any cantrips learned count as warlock cantrips for you, but they don't count against your number of cantrips known.
| Dragon Type | Boon |
|---|---|
| Black | You gain resistance to Acid damage and learn the Acid Splash cantrip. |
| Blue | You gain proficiency with medium armor and martial weapons. |
| Green | You gain resistance to Poison damage and learn the Poison Spray cantrip. |
| Red | You gain resistance to Fire damage and learn the Fire Bolt cantrip. |
| White | You gain resistance to Cold damage and learn the Chill Touch cantrip. |
| Copper | You gain resistance to Fire damage and learn the Control Flames cantrip. |
| Brass | You gain resistance to Fire damage and learn the Create Bonfire cantrip. |
| Silver | You gain resistance to Cold damage and learn the Ray of Frost cantrip. |
| Gold | You gain resistance to Fire damage and learn the Produce Flame cantrip. |
| Bronze | You gain proficiency with medium armor and martial weapons. |
| Earth | You gain resistance to Force damage and learn the Mold Earth cantrip. |
| Sea | You gain resistance to Psychic damage and learn the Shape Water cantrip. |
| Sky | You gain resistance to Thunder damage and learn the Gust cantrip. |
Chaotic Influence
Beginning at 6th level, your abilities tap into the draconic energies of your patron, as such, you can add your Charisma modifier to the damage of spells and cantrips that deal your associated dragon's elemental type.
Additionally, you can gain proficiency in two skills of your choice or you can gain expertise in one skill you are already proficient in.
Draconic Lullaby
Starting at 10th level, you have gained enough favor with your chosen Great Wyrm to not be disposed of easily. Once per long rest, when your hit points reach 0 or below, you are encapsulated in a dragon egg representing your dragon type of choice. After one minute in this egg, you will regain consciousness and emerge from the egg at half your total hit points. Should this egg be destroyed before you have proper time to regain strength you will fall out of the egg's remains and be considered unconscious and have one failed death saving throw. This egg can be healed, healing the warlock inside, should the warlock reach half their maximum hit points, they will hatch from the egg at the beginning of their next turn.
Additionally, when the egg is formed, a pulse of energy corresponding to the egg's type deals 4d6 damage in a 10ft radius around where it is formed, and 2d6 damage every turn after until the egg is broken or hatches.
| Dragon Egg | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Unaligned | ||||||||||||
| Armor Class: Equal to Warlock's Spell Save DC (natural armor) | ||||||||||||
| Hit Points: Equal to Warlock's Spell Save DC | ||||||||||||
| Speed: 0 ft. | ||||||||||||
|
||||||||||||
| Saving Throws: Dex +2, Con +2, Wis +2, Cha +2 | ||||||||||||
| Skills: Stealth +2 | ||||||||||||
| Damage Immunity: Based on Dragon Type | ||||||||||||
| Senses: None | ||||||||||||
| Languages: None | ||||||||||||
| Challenge: 1/8 (25 xp) |
Draconic Rebirth
When you reach 14th level, your Draconic Lullaby ability is enhanced. When you emerge from your draconic egg, you are transformed into a young dragon resembling your chosen Great Wyrm. The transformation lasts until you drop the form or reach 0 hit points or die. The dragon's form is a challenge rating equal to your own level. Your game statistics, including mental ability scores, are replaced by the statistics of the dragon. You retain your original alignment and personality.
You assume the hit points of the new form. When you revert to your normal form, you return to the number of hit points you had before transformation. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren't knocked unconscious.
You are limited in the actions you can perform by the nature of the new form, and cannot cast spells, but can cast cantrips.
Your gear melds into the new form. You cannot activate, use, wield, or otherwise benefit from any of your equipment
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/15/2022 12:07:14 PM
|
35
|
2
|
1
|
Coming Soon
|
|
|
12/15/2022 12:14:46 PM
|
32
|
1
|
--
|
Coming Soon
|