Rogue
Base Class: Rogue

A swift and spine chilling fighter, Outlaws often aim to distract their enemies and disappear to then catch them off guard to then finish the job. Outlaw emphasizes mobility and versatility with measures of stealth and positioning.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in Sleight of Hand and Acrobatics.

Backstab

Starting at 3rd level, you are the deadliest behind enemy lines. Any hit score against a creature that is turned away from you or suprised is a critical hit.

Smoke Bomb

Starting at 9th level, you embody smoke, allowing it to camouflage your body. You can use a Smoke Bomb as a bonus action, when this is done, a 20ft Smoke Cloud is made and you go invisible for 2 rounds or until you attack or are attacked, enemies 5ft from you must make a Constitution saving throw, if failed, they get stunned for 1 round. This has 2 charges and you must do a short rest when fully expended. 

Desperado

Starting at 13th level, you can draw the attention of many and move swiftly. You can use an action called 'Desperado,' this action results in enemies with a 30ft radius of you to focus on you. If a creature attempts to attack you, they must make a Constitution saving throw (DC 8 + Dexterity modifier). If they fail, you can attack them as a bonus action. This lasts 2 rounds. After Desperado is finished, you gain an Exhaustion point.

Lights Out

Starting at 17th level, you draw the enemies eyes away from yourself and others to confuse your target to then leap onto from better positioning. When you attack a suprised creature, add your Dexterity modifier + your proficiency modifier to the attack. If this kills the creature, enter a Gaseous Form for 1 round and cause the now corpse to disappear. You can then target 1 creature to suffer from Blindness.

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