Base Class: Fighter
Gladiators are martial savants who practice their art for the sake of entertainment and fun. Most often found in colosseums or arenas, these people train to be the flashiest in combat. In the end, this fighting style is usually what brought in the gold.
Opening Gambit
Beginning when you choose this archetype at 3rd level, when you make an attack against a creature you've yet to damage during initiative, you gain advantage on your attack roll and launch them 5 feet in the direction of your choice if they're at most 1 size larger than you. They land prone.
Opportunistic Fighter
Starting at 7th level, when getting up from being knocked prone by another creature, you can take the attack action against any creature of your choice within your range as apart of your movement.
Combo Extender
At 10th level, whenever a creature within your melee reach is knocked prone, you can use your reaction to attack it multiple times up until you miss. Receiving a -5 to hit for each attack past the first. Damage done in this way is halved.
Battle Trance
Starting at 15th level, for every hit you land, save you pass, or attack that misses you, you gain a Focus point (FP). When reaching a certain amount of points, you can expend all your FP, (Minimum 6, No action required) to increase a saving throw, attack roll, or AC (Though only for one attack) by that much FP. If you bolster an attack roll in this way, you deal that much more damage, and if you bolster a saving throw, you take that much less damage from it (if applicable). You lose half your points upon being struck or failing a saving throw. You lose all your FP at the end of intiative.
Irresistible Force
At 18th level, your weapon attacks score a critical hit on a roll of 19 or 20. Additionally, whenever you score a critical hit on an enemy, you may use your "Opening Gambit" feature on them once more, and gain 5 Focus points (FP). The next time you would lose FP from your "Battle-Trance" feature, you instead don't. (Up to once, until you land another critical hit.) In the same manner, rolling a critical hit in this way when performing your "Combo Extender" resets the modifier back down to 0. Allowing you to keep attacking.
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