Base Class: Wizard
Similar to theurgists, your studies in the arcane have lead you down a path of knowledge traditionally unavailable to wizards. Unlike theurgists, however, the path of knowledge you follow is one paved with ancient eldritch secrets. Dark magic, often taboo in most societies, piques your interest. You must, however, be sure to keep your interest in the occult truly scholarly, lest the eldritch forces begin to take an interest in you just as you've taken an interest in them.
Eldritch Scholar
Eldritch Scholar
Beginning when you select this tradition at 2nd level, whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a warlock spell. The spell must be of a level for which you have spell slots.
Any warlock spell you gain from this feature is considered a wizard spell for you, but other wizards can’t copy warlock spells from your spellbook into their own spellbooks.
Additionally, you gain proficiency in Religion and Intimidation skills. If you are already proficient in either of these skills, your proficiency bonus doubles for these skills.
Eldritch Initiate
Beginning at 2nd level, your studies of occult lore have allowed you to gain the benefits of 1 Eldritch Invocation. The number of Eldritch Invocations available to you increases by 1 at levels 6, 10 and 14. When you would gain access to another Eldritch Invocation, you may also replace Eldritch Invocations you already know.
Hellish Fury
Starting at 6th level, your studies in demons and their nature begins to manifest in combat. Whenever you use a spell to reduce a hostile creature's hit points to 0 or score a critical hit, you may cast an offensive cantrip as a bonus action.
Conjurer of Chaos
Beginning at 10th level, you add the Summon Greater Demon spell to your spellbook, if it is not already added. Once per day, you may cast Summon Greater Demon without using a spell slot.
Demonic Sage
Starting at 14th level, your studies in the methods of demons and other beings of the lower planes have given you insight in their tendencies. You gain advantage on saving throws against effects that would cause you to be charmed or frightened. In addition, you gain resistance to necrotic, fire and psychic damage.
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