Base Class: Paladin
Tenets of Safe Passage:
- Protect travelers and their journeys.
- Offer safe haven to those in need.
- Uphold the laws of hospitality.
- Do not let personal gain cloud your judgment.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Clear the Path. As a bonus action, you may teleport between enemies or allies within 15 feet of you. If teleporting out of melee range, this does not provoke an attack of opportunity. If teleporting to an ally, you may add your Charisma Modifier (minimum of +1) temporary hit points to either your or your ally’s HP. For teleporting to an enemy, the temporary hit points add to yours.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Mobility
Starting at 7th level, you and friendly creatures within 10 feet can’t be restrained, paralyzed, or stunned while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Security Detail
Beginning at 15th level, you can call upon your deity to intervene on your behalf when you or an ally is in danger. As an action, you can summon a celestial or fey creature to your side to fight alongside you for 1 minute. This creature disappears when it is reduced to 0 hit points or when the duration ends. You can use this ability once per long rest.
Safe Passage
At 20th level, as an action, you can emanate an aura of abjuration. You impose disadvantage the first attack of each enemy on you as well as the first attack of any enemies on any allies within 15 ft. In addition, you allow the effects of freedom of movement to those within 30 ft.
This aura has a duration of 5 minutes. Once you use this feature, you can’t use it again until you finish a long rest.
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