Barbarian
Base Class: Barbarian

As the army forms the shield wall of the Phalanx their eyes grow bright as a force hits and knocks them back. One single Orc stands in the opening that was created. 

Forceful Rush

While raging, you can choose to rush into the fray. As a Bonus Action you can rush forward 15 feet in a straight line (without expending your movement). If a Medium or smaller is in the way they must make a DEX saving throw or be pushed back 10 feet, knocked prone or both. 

Saving Throw DC = STR Mod + Prof. Bonus + 10

Endless Agony

Beginning at 6th level, when you get hit with a melee attack you can use your reaction to endure the hit. You take half the damage from the attack and can use that pain on your next hit, the next attack you hit on does the other half of that damage that you reduced. At the end of turn your take that extra damage dealt by this feature.

You take the extra damage regardless if you hit on your next turn. 

You can use this feature a number of times equal to your Proficiency Bonus per long Rest. 

Shielding Smoke

Beginning at 10th level, you can use your Bonus Action to deploy smoke to help cover your allies. You can throw your smoke 20 feet from where you are at. The smoke is 10 foot in width by 20 feet in length, the smoke is also 15 foot high. The smoke last till the end of your next turn. A creature that is attempting to make a ranged attack through the smoke has difficult seeing their targets. The creature has a minus to their attack, the minus is equal to your current rage damage bonus. As an action the creatures can attempt to make a perception check to see through the smoke. The DC for the perception check is equal to CON MOD + Prof. Bonus + 10. You can use this feature a number of times equal to your Prof. Bonus per Long Rest.

A creature that can see through magical darkness, much like Devils Sight, is immune to the cover of smoke. 

Army of One

Starting at 14th level, you gain an addition plus 2 to your Unarmored Defense. You gain an additional 10 feet of movement. The damage that you take at the end of Endless Agony is halved. You Regain all expended uses of Endless Agony and Shielding Smoke when you reenter your Rage. 

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