Base Class: Warlock
You have been bound to a non-corporeal entity that feeds on life energy.
Hunger for Souls
Your patron has an insatiable hunger that must be fed. If you are with 150 feet of a creature (CR 3 or higher) that you have damaged when it dies, your patron consumes part of its soul. If your patron fails to feed, after seven days it begins to feed on you, temporarily decreasing your max HP by one for every day over seven that it has not fed. Once your patron feeds, all temporarily lost HP is returned.
If you lose all HP due to this effect, or if you fail three death saving throws while under this effect, your patron goes berserk. The patron fully possesses your body and proceeds to attack the nearest creature (CR3 or higher/player character) for one minute or until its HP has been reduced to 0. If the patron has not been fed by the time it has been suppressed, you die and can be restored to life only by means of a true resurrection or a wish spell.
Reaper Shroud
The aura of your patron surrounds you, granting you supernatural speed, agility, and focus provided you are not wearing medium or heavy armor.
You can use a bonus action to invoke your Reaper Shroud, which remains for 1 minute. It ends if you are incapacitated or if you don medium or heavy armor. You can also dismiss the Shroud at any time (no action required).
While your Reaper Shroud is active, you gain the following benefits:
* You gain a bonus to your AC equal to your Charisma Modifier (minimum of +1).
* Your walking speed increases by 10 feet.
* You gain a bonus to any Consttitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum 0
of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Reaper's Weapon
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Shroud of Defense
You can direct your magic to absorb damage while your Reaper Shroud is active. When you take damage, you can use your reaction to reduce that damage to you by 1d10 plus your charisma modifier.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Soul Reap
You attempt to remove a creature's soul from its body. You make a melee attack and the target must make a Wisdom saving throw. On a failed save the target takes 10d6 + 40 necrotic damage. The creature can be restored to life only by means of a true resurrection or a wish spell. Creatures that have no soul are not affected by this attack.
This feature can only be used once per long rest.
Previous Versions
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12/21/2022 2:51:17 PM
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6
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12/21/2022 4:32:04 PM
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7
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1.1
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Coming Soon
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