Base Class: Rogue
Not all heroes wield swords and shields, some wield medicine and bandages. Some people would rather learn medicine than spellcasting, using Healer's Kits to great effect in or out of combat.
Quick Work
Working as a Medic has given you the ability to address the wounded with haste. With a Healer's Kit you can use an action to make a medicine check, healing one creature you can touch the amount you rolled. This does not work on Constructs and Undead, and uses two charges of the Healer's Kit.
Medical Skills
When you use your Quick Work action you can drag your target up to half your speed without provoking opportunity attacks
In addition, you gain proficiency in the Medicine skill, and your proficiency bonus is doubled for any ability check that uses the Medicine skill.
Gauze and Painkillers
Starting at 9th level, you can use Sneak attack to heal instead of harm. Once per turn when you use Quick Work on a creature you can use Sneak attack to give temp hp equal to the amount your roll.
Herbal Medicine
By 13th level, you have learned not just to heal injuries but to cure conditions. As a bonus action using four charges of a Healer's Kit you can remove one of the following conditions from a willing creature: Blinded, Incapacitated, Poisoned, or Paralyzed
Emergency Surgery
Using your action, bonus action, and free action you expend all ten uses of a Healer's Kit to let a creature that has died within the last 30 minutes to reroll death saves with advantage or to reattach one lost limb.
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