Base Class: Paladin
You are loyal to your people, the land, and your peace. Should those that wish to destroy any of those show their faces, you will be there to rally against them.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Rallying Call. You call to your fellow allies and country men ensuring hope in victory so long as they do not give in.
As an action, every allied creature within 30 feet gains temporary hit points equal to your paladin level plus your charisma modifier. While they have those temporary hit points, they have an AC bonus equal to your proficiency modifier.
This effect last 10 minutes or until they lose all of the temporary hit points from this feature. (I.E. damaged back to their main health point pool, take temporary hit points from another source, Ect.)
Sanctified Charge. You raise up your weapon, shield, fist, or banner and call for your allies to do the same, your weapons glow with the light of your people, visible to any looking at them.
As a bonus action, choose any number of creatures that you can see (including yourself) within 30 feet of you. For the next minute, those creatures gain a bonus +2 to hit on all attacks made against a hostile creature(s) within 30 feet of them, when they land a melee attack, they deal an additional damage die, and their attacks count as magical for the purposes of overcoming resistance.
If they do not roll a damage die for an attack that deals damage, the attack instead deals 1 additional damage of the caused damage type. This effect last for the next minute or until they deal damage to someone other than themselves with a melee attack.
Tenants of Resistance:
Defend the Hearth: When it comes to pushing the attack, or defending the people of your land, choose your people.
Stride Through Hell: Do not hesitate, forsake your own survival instincts and supplant it with Faith Innate.
AT ALL COST: Do. Not. Give. In.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Resistance Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Find Steed, Sanctuary |
|
5th |
Aid, Shatter |
|
9th |
Galder's Tower, Beacon of Hope |
|
13th |
Mordenkainen's Private Sanctum, Stone Shape, Find Greater Steed |
|
17th |
Hallow, Teleportation Circle |
Rebuild From Ruin
"Then they will rebuild the ancient ruins, They will raise up the former devastations, And they will repair the ruined cities, The desolations of many generations."
Isaiah 61:4
You are the one who knows that after the war, after the fight, after your victory is assured, there will be much to repair, rekindle, and rebuild. You may have feared the day in which you would have to fight, but you can relish the fact you're ready to rebuild. You are proficient with Carpenter's Tools and Mason's Tools.
Staunch Defender's Aura
By 7th level, your willpower and conviction to your people have become strong enough to defend your allies, possibly throwing your life down on the line to protect them. When an another creature ends it's turn within 10 feet of you, They gain temporary hit points equal to your proficiency modifier plus your charisma modifier. So long as an ally is within 10 feet of you, you can use your reaction to reduce the amount of damage done to them by a weapon attack by 1/2 of your paladin level (rounded up). If you do this for an attack and there is left over damage, you take that damage instead.
Voice of the people
Starting at 15th level, you are the one everyone looks too in their time of need, the one that they trust to save them, and you will do just that. When you use your Channel Divinity abilities, they has no range. The creatures you're choosing to effect must only see or hear you. If they are blinded and deafened, or can otherwise cannot sense you, your channel divinity does not effect them
Spirit of Resistance
At 20th level, you can assume the form of a spirit of resistance, a paragon to your people, or a bulwark for your party, giving them the will and power to fight on even in their darkest hour. Whenever you use one of your channel divinity abilities, the other also activates without using a channel divinity use. When you do, Sanctified Charge imparts it's attack and damage bonus until Rallying Call ends.
Previous Versions
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5/16/2020 4:54:22 AM
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12/22/2022 4:26:12 PM
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