Warlock
Base Class: Warlock

You have made a pact with an entity from the vast reaches of the astral sea. A being of cosmic proportions with power strong enough to move the stars and make worlds crumble to dust. These beings consider making pacts with lowly humans as either a source of amusement or as a way to spread bits of their overwhelming powers further through the universe in a misguided attempt at helping others due to either a lack of understanding or lack of care about human morality.

Beings of this unfathomable might include Saggitarius Astar, the consuming void; Ratsangrest, the assimilator; Sadim the stabilizer; and other beings of the stars

Expanded Spell List

The Cosmic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Cosmic Expanded Spells
Spell Level Spells

1st

alarm, fog cloud

2nd

blindness/deafness, moonbeam

3rd

blink, daylight

4th

locate creature, private sanctum

5th

arcane hand, wall of force

Empowering Constellations

Beginning at 1st level, your patron gives you an amount of its cosmic powers, this manifests as constellations empowering you. You pick two of the following constellations and can switch between them once every short rest. You can use each of these features an amount of times equal to twice your proficiency bonus, and they recharge every short rest.

At 10th level you gain two more constellations to choose from, and can choose three constellations instead of two

Aquarius

You can use an action to expend one use of this feature to gain the ability to breathe underwater, have a swim speed equal to your walking speed and not suffer disadvantage on attacks due to being underwater for 1d4 hours. The dice count increases to 2d4 at 6th level, 3d4 at 10th level, and 4d4 at 14th level

Aries

If you pick this constellation, you may use a bonus action to expend a use of this feature and gain advantage against being charmed or frightened for 1d4 minutes. The dice count increases to 2d4 at 6th level, 3d4 at 10th level and 4d4 at 14th level

Gemini (10th level)

You may expend a use of this feature as an action. Whenever you deal damage in the next minute you gain hit points equal to half the damage dealt.

Leo

You may expend a use of this feature as a bonus action to gain 1d4 temporary hit points. The dice count increases when you reach 6th level (2d4), 10th level (3d4) and 14th level (4d4)

Sagittarius (10th level)

Whenever you make a ranged damage roll you may expend one use of this feature to add 2d6 radiant damage to the attack roll for each attack until the end of the turn. The damage increases to 3d6 at 14th level

Taurus

Whenever you make a melee attack roll you may expend a use of this feature to push an opponent 10 ft. away

Gravity Stamp

At 6th level, you've been bestowed with the power to magically amplify gravity for one creature. You can use a bonus action to make a creature roll a Constitution saving throw. On a fail they get slammed to the ground with immense force and fall prone. If the creature is flying they immediately slam to the ground regardless of height and take damage accordingly. The creature's movement is reduced to 0 until the end of their next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Spatial Warp

Starting at 10th level, you learn to make the space around you bend to your whims. You permanently have a folding in the space around you. This gives you a +3 to AC and proficiency on Dexterity Saving Throws.

Nebula Curtain

At 14th level, your patron infuses you with the true powers of a star. You can use an action to create a massive cloud of gas that covers a 60 ft. radius. All creatures in this area are blinded and heavily obscured to everyone but you. All creatures in this area take 6d10 + your charisma modifier fire damage initially, and if they start their turn there. You are immune to this effect and can see clearly in the nebula, along with taking no damage, you're still heavily obscured. This ability lasts for one minute.

Once you use this feature you can't use it again until you finish a short or long rest

Previous Versions

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