Warlock
Base Class: Warlock

Your pact is not to a single individual. It is one to many, many individuals. A legion? Perhaps that’s too organized for what they are. These many…dozens, hundreds or maybe even thousands of wandering souls have chosen you as their host, granting you many abilities, the experience and power of many lifetimes. In exchange, of course, for being able to experience life once again through your eyes, as well as potential assistance in you concluding their unfinished business. 

These souls were once people: maybe they are the citizens of a town or city, brought to ruin by a war or disaster. Perhaps your pact is not the many themselves, it is to a deity of revenge and the souls of all who have been unfairly scorned follow you and seek righteous retribution through you. Or maybe, it is a kinder ordeal, and the many are simply your deceased family members, as you carry on their legacy by your mere existence.

Whatever the case may be however, one thing is for sure: whenever you walk, you never do so alone.

Expanded Spell List

The Many let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level

Spells

1st

bless, hideous laughter

2nd

blur, enhance ability

3rd

sending, spirit guardians

4th

confusion, death ward

5th

animate objects, mislead

Aura of the Many

Starting at 1st level, your patron surrounds you at all times. You emanate an aura, which extends 10 feet in all directions. When you reach 8th level in this class, the aura extends 15 feet in all directions, and at 16th level, it extends 25 feet in all directions. The aura is invisible unless specified or you wish so otherwise.

Additionally, you learn the Guidance cantrip, it counts as a warlock spell for you, but it doesn’t count against your number of cantrips known. Whenever you cast the spell, its range becomes the extension of your aura rather than Touch, and whenever you cast it, your aura becomes briefly visible around the target, if it wasn’t visible already.

Hold of the Cacophony

Also at 1st level, you may call upon your patron to hinder your foes. As a bonus action on your turn, you may call upon the Many around you to grasp at a creature within the aura. It must succeed on a Wisdom saving throw against your spell save DC or, until the end of your next turn, have their speed reduced by 10 feet. While their speed is reduced in this way, attack rolls against them are made with advantage. 

The aura becomes fully visible when you use this feature and while a creature’s speed is halved if it wasn’t already, and you can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. 

Protection of the Many

Starting at 6th level, you can make it difficult and deeply unpleasant for others to focus their attention on you. As a bonus action, you can distort your presence for 1 minute, as the aura becomes fully visible if it wasn’t already. Any creature that targets you with an attack or must first make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature must choose a new target or lose the attack or spell. 

While this feature is active, whenever you take damage, you must make a Constitution saving throw. The DC equals 10 or half the damage you take, whichever number is higher. On a failed safe, this feature ends. If you have the War Caster Feat, you make this Constitution saving throw with advantage. Once you use this feature, you can't use it again until you finish a short or long rest.

Mantle from Beyond

At 10th level, your connection to the Many becomes more powerful. While the aura is visible, it counts as difficult terrain for creatures other than you, whenever a hostile creature starts its turn in it, you may have them take psychic damage equal to your proficiency bonus; and you have advantage on all Charisma(Intimidation) and Wisdom(Insight) checks.

One Thousand Voices

By the time you’ve reached 14th level, you have learnt to conjure the full power of the Many. As an action, you can command the Many to begin a recursive chant, incantation or other type of long lasting noise that lasts for 1 minute or until you stop it (no action required). While it lasts, your Aura of the Many increases to 30 feet in its size, and all sound is drowned out.  

A hostile creature that starts its turn in the aura while this feature is active, or enters it on their turn must succeed on a Wisdom saving throw against your spell save DC or become charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

A creature that fails the saving throw by 5 or more suffers the same effects, but it is also infected by the chant or noise and begins repeating it, causing the same effect within 30 feet of itself. 

You can use this feature once, regaining the ability to use it again when you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2022 10:07:10 PM
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