Base Class: Fighter
to be filled
Essence Command
Starting at 3rd level, You learn to harness your life force to use Essence Commands. You gain 3 Essence Commands that can be used at will and gain additional Commands as you increase in fighter level. Essence Commands also increase in power as you increase in fighter level. After calculating damage with an Essence Command, you can choose any number of affected creatures. The chosen creatures gain Hit Points equal to half of the damage result (rounded down) instead of taking damage.
You take Necrotic Damage that cannot be reduced in any way equal to half of the total damage dealt by a Command (rounded up). You take Necrotic Damage that cannot be reduced in any way equal to the amount of Hit Points restored by a Command. If a Command does not deal damage or restore hit points, It's cost of activation will be specified.
At 3rd level, you gain Essence Blast, Shielding Essence, and Create Familiar. At 7th level you gain Essence Animation, Essence Imbuement, and Essence Pulse. at 10th level you gain Create Simulacrum. At 15th level you gain Essence Barrage.
Siphoning Strike
At 3rd level you gain the ability to siphon the life force of a creature hit with a weapon attack, regaining Hit Points equal to the damage dealt by your attack. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long or short rest.
Essence Siphon
At 7th level you gain the ability to Siphon a small amount of life essence from a dying creature. When a creature dies within 30 feet, you can use your Reaction to regain Hit Points equal to (your Fighter Level+Proficiency Bonus). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long or short rest.
Empowered Essence
At 10th level, you gain the ability to Empower your Essence Commands. When you use an Essence Command, you can now immediately choose to Empower it in a number of ways. Choose one of the Empowered options listed in the Commands description. You may Empower your abilities a number of times equal to your Proficiency Bonus, and regain all uses of this feature after completing a long rest.
I Persist
When your Hit Points reach 0, you may heal 1 hit point. When I Persist activates, every creature of your choice within a 30 ft range must make a Constitution Saving Throw. A creature takes Radiant Damage equal to (1d10+your Constitution Modifier) on a failed save, or half as much damage on a successful one. A creature can choose to fail this save, You regain Hit Points equal to the total damage done by this Feature. You may only use this feature once, but regain its use after completing a long rest.
Unshackled Essence
At 18th level, you gain the ability to unshackle yourself from your mortal body. As a bonus action you can have your essence rise above your body and manifest itself, controlling the body below for 1 minute. any hostile creature moving within 5 feet of you, ending its turn within 5 feet of you, or attempting to attack you takes Radiant Damage equal to (1d10+your Constitution Modifier). Also, add Radiant Damage equal to (1d10+your Constitution Modifier) to 1 of your weapon attacks this turn. You regain Hit Points equal to any damage done by this feature. You can only use this feature once, but regain its use after completing a long rest.