Base Class: Ranger
You find yourself leading the way in expeditions. Always scouting ahead to gather information to avoid the sticky situations.
Skittish Survivor
At 3rd level, you get the feeling of when something or someone wants to cause you harm. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn.
Additionally, your cautious nature allows you to see things that others might overlook. You gain advantage on Perception Checks
Watcher's Patience
At 3rd level, you are able to gather intelligence on a creature. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, your next attack is at advantage.
You also gain proficiency in either Investigation or Insight.
You can use this Feature a number of times equal to your Proficiency Bonus per Long Rest.
Keen Mind
By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Vigilantes View
At 11th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Intelligence score
- Wisdom score
- Charisma score
- Class levels (if any)
At the DM’s option, you might also realize you know a piece of the creature’s history or one of its personality traits, if it has any.
Insightful Knowledge
Starting at 15th level, you can use Watcher's Patience an infinite number of times. If a creature has already failed the check before they have disadvantage. In addition to that any creature that fails the check now has Disadvantage to attack you, until the end of your next turn.
Your able to view the battlefield from extraordinary angles. You gain an addition 10 feet of movement. You gain Tremor Sense up to 30 feet.
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