Base Class: Warlock
This Subclass focuses on the Subgods ability to create illusions and switch between dimensions.
Subgods are beings that have become so powerful they can create their own dimensions. They can gift mortals part of their immense power and are extremely interested in the mortal's lives and quests. They merely wish to help most of the time but can have ulterior motives that push them to offer their power
Expanded Spell List
The Subgod lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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Spell Level |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dimensional Warp
Starting at first level you can travel to your Subgods dimensions once every short rest you can take a turn to try and heal yourself and heal 1d4 + 4 health or teleport to anywhere within 60 feet of your original position. Taking a creature into the dimension with you will deal 1d8 plus your intelligence modifier damage to the creature your bringing as they are hurtled through dimensions.
Astral Weapon
At 1st level, the manipulation of the planes via your patron’s influence has been applied meaning you can reach into other planes. As an action you may summon an ethereal weapon (it’s appearance is your choice) which you become proficient in while holding it. The weapon appears partially see through and glows with a colour of your choice.
While holding the weapon you can make a melee spell attack against an enemy to deal 1d8 force damage plus your Charisma/Intelligence Modifier. The effect lasts for 10 minutes or until you dispel it without an action.
At 10th level the damage die is increased by 1d8 and is further increased by another 1d8 at level 15. You may use this ability again after a short or long rest.
Planar Reach
At 6th level bending the rules of space, thanks to your patron, become that much easier, by creating a small rift in space you’re able to make a melee attack (with either a weapon or a spell) at an enemy within 60 feet of you.
You can do this equals to your Intelligence/Charisma modifier divided by 2 (minimum of once) and this may be reset at every long rest.
12 - 14 = 1 use per long rest
16 - 18 = 2 use per long rest
20 = 3 per long rest
Flickering Dimensions
Once every short rest as a reaction to an enemy attacking you, you can flicker between dimensions and completely negate enemies attack. The enemy has then been disarmed if it has any weapons as you bring its weapon into another dimension.
Into the Void
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the space between dimensions. The creature disappears and hurtles into a space that is pure chaos and insanity.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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4/15/2019 7:38:36 AM
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4/15/2019 8:21:26 AM
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4/15/2019 8:43:46 AM
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4/16/2019 2:24:49 AM
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4/16/2019 2:27:34 AM
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