Base Class: Sorcerer
Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Draconic Ancestry
| Dragon | Damage Type |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Draconic Spells
Beginning at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
When you gain a level in this class, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or conjuration spell from the sorcerer, warlock, or wizard spell list.
Draconic Traits
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier, and you have resistance to the damage type associated with your Draconic Ancestor.
At 6th level, you may use an action to expend 5 sorcery points to grow draconic wings, giving you a flying speed equal to your walking speed. These wings last until you take a long rest, or dismiss them as an action.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. In addition, you may spend 2 sorcery points to reroll the damage dice for a spell that deals damage of the type associated with your draconic ancestry.
Draconic Form
At 14th level, you gain the ability to take the form of your draconic ancestor, for a short time. As a bonus action, you may spend 10 sorcery points to transform yourself into a dragon, the type of which must be the same as your draconic ancestor whose Challenge Rating is equal to or less than your sorcerer level. While transformed this way, your mental ability scores are not changed to that of the dragon you become, and you may still cast spells. Any lair actions, legendary resistances, or legendary actions the dragon would have are not usable by you.
The transformation lasts for 1 minute, your hit points are brought to 0, or you choose to end it.
Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 120 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Previous Versions
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12/27/2022 2:38:11 AM
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Coming Soon
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