Base Class: Paladin
Tenants of the Spellbreaker
The tenants of the Spellbreaker are twofold: The preservation of magic as a tool for good, and the brute force required to keep the scales of balance.
Magic is Two-Edged. Your power comes from the very thing you seek to destroy. Not all magic warrants your wrath, lest you find yourself becoming that which you hunt.
Magic is Coercive. The very magic you wield, though it is divine in nature, still carries a strength that could compel the most devout of men and women to the side of chaos.
Magic is Necessary. Though we combat those who wield magic with evil intent, so too should we protect those who use it for good.
Magic is Balance. You are the keeper of the scales, and must lend body and sword to keeping them from tipping too far in either direction.
Spellbreaker Spells
You gain Spellbreaker spells at the paladin levels listed.
Spellbreaker Spells
Paladin Level Spells
3rd detect magic, shield
5th See Invisibility, silence
9th counterspell, dispel magic
13th dimension door, confusion
17th dominate person, wall of force
Channel Divinity: Spellbreakers Authority
You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, all the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.
Channel Divinity: Extract Arcana
When you hit a creature with a weapon attack, you can drain some of that creature's arcane energy. Roll a d10-1 minimum of 1, then that creature loses a spell slot equal to the level rolled if the creature does not have a spell slot equal to that then they lose their highest level instead.
Spellbreaker’s Aura
Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells
At 18th level, the range of this aura increases to 30 feet.
Tireless Spirit
By 15th level, you can persevere beyond mortal limits. You're always under the effects of the spell freedom of movement.
Arcane Enforcer.
At 20th level, you can spend an action to push your spellbreaking powers to their limits. For the duration, which must be used in 1 minute intervals, you gain the following benefits:
- Enemies within 10 feet are under the effects of the Anti Magic field spell.
- You gain true sight up to 120-foot range.
Once you have used this feature for a total of 10 minutes it ceases to function and you can’t use it again until you finish a long rest.
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