Base Class: Rogue
Mage Hunters study and train until their mundane talents can overcome even the most mighty of magic. These rogues may learn with the tutelage of a master inquisitor, at a clandestine college of magical prescription, or even through self-taught trial-and-error. Some may believe that all magic is too dangerous to be in the hands of mortals while others may ally with spellcasters to defend against dark sorcery. It’s a tall order, but with a keen mind and a sharp blade, Mage Hunters can prove an unmatched rival for the spell slingers they set their sights on.
(This Class was made by Eink’s Arcana 2022)
Backline Burst
During the first round of combat, you may use your bonus action to gain advantage on your next attack, increase your speed by 30 feet, and avoid provoking attacks of opportunity. These effects last until the end of your turn.
Sixth Sense
As an action, you may concentrate and identify the specific sources of any magic and its school of origin within 30 feet of you. You may use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a short or long rest.
Defense Against the Dark Arts
When you are not incapacitated, you have advantage on the saving throws against spells and gain resistance to damage from them.
Back to Reality
As an action, choose one creature, object, or magical effect within 30 feet. For each spell on the target, make an Arcana check with a DC equal to 10 + spell level. On a successful check, the spell ends. This feature does not end non-spell effects. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Disruption
When you see a creature casting a spell, you may use your reaction to make a weapon attack against that casting creature. When you make this reaction the caster must make a Constitution Save against a DC of your Dexterity Modifier + your proficiency modifier + 10, if the damage you dealt on this reaction is greater than 20 points the caster has disadvantage. Should the caster fail the spell that is being casted fails.
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