Barbarian
Base Class: Barbarian

A huge barbarian with a golden warhammer looks to its crying enemy, a smile gleams upon his face as he sends down the warhammer several times.

 

A barbarian screams in rage as his golden warhammer grows in size; with one strike, he sends his foe some feet away.

 

A barbarian gets both hands on his Golden warhammer and brings the hammer down upon his foe, knocking him prone... permanently.

Executioner's Hammer

At 3rd level, you can attune any weapon that deals bludgeoning damage so it becomes the Executioner’s Hammer. You can only have one weapon attuned at a time.

 

Executioner’s Hammer

Damage: 1d10

Weight: 6 lb.

Properties: Versatile (1d12), Heavy.

While holding it with both hands, you can use your bonus action to shove an enemy.

 

If a magic weapon is converted to the executioner’s hammer it retains its magical properties.

Executioner's Defense

Also at 3rd level, when you take the Guarding (Dodge) action you add half of your proficiency bonus rounded down to your AC

RAGE SMASH

When you reach 6th level, your affinity with your warhammer is unparalleled. You can use both of your attacks to instead hit the ground and deal 2d12 to every creature, except you, within 10 feet. All creatures hit by this feature must succeed on a DC Dex save equal to 8 + your strength modifier + your proficiency bonus, taking half damage on a successful save and getting knocked prone on a failed save. You may use this feature a number of times equal to your Constitution modifier. You regain these uses once you complete a short or long rest.

Executioner's Aura

At 6th level, whenever you make a roll related to Intimidation, you can add your Strength modifier and your proficiency bonus instead of your Charisma.

Executioner's Delight

At 10th level, you can use an action to smash a dead enemy, doing so gives you Temporary Hit Points equals to 2d10 + constitution modifier. You can do this once per long rest

 

Raging Executioner's Joy

As you get to 14th level, while you are in rage, your Executioner’s Hammer deals an extra 1d8 Psychic damage.

 

Executioner's Vengeance

Starting at 14th level, whenever you’re hit with a melee attack you can use your reaction to attack the attacker. If you hit it, you take no damage from the attack and put the negated damage on your damage roll. You can do this an amount of times equal to your Constitution modifier. This resets after a short or long rest.

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