Rogue
Base Class: Rogue

Quick, cunning and most importantly, handsome, you are quick to make friends and even quicker to make enemies. To many you are charming, and to many more you shouldn't have even been born. You specialise in the most important thing of all: Style. You make fights one-sided by breaking their guard whilst keeping yourself unscratched by focusing on evasion and mitigation of attacks and utilising your abilities to counterattack after evading the opponents. You like up close fights as much as you love listening to the sound of your own voice, but you find it harder to deal with magic at longer ranges. Your mobility helps to keep your enemies close enough to really admire your good looks, though that may be stretching it a bit. It could be impossible to truly admire such an impossibly good body. 

"It would be a shame if they ruined my good looks... Good thing they can't though"

Dancing With Danger

You can use the bonus action granted by your Cunning Action to take the dodge action. Also, if an enemy misses an attack against you, you have advantage on your next attack against them until the end of your next turn.

You also gain proficiency in performance, if you do not already have it.

 

Dead Weight

You are able to dodge attacks easily when out of your encumbering armour. You have an unarmoured defense equal to 10+Dexterity Modifier +Charisma Modifier. This is nullified if you wear any armour or a shield.

Starting Position

You can take an action to go into a sprinter's stance. For the rest of your turn, your speed becomes 0. On your next turn, your speed and all modifiers to it (including the dash action) is doubled. Furthermore, you have advantage on dexterity saving throws until the end of your next turn.

 

Speedrunning

When you take the dodge action using your cunning action, you can dash as part of the same action, if you attack after this, your first attack qualifies for sneak attack.

Stylin

As a reaction, you can add your charisma modifier onto your AC even if you have already added it when someone tries to attack you.  If this causes the attack to miss, all enemies within 30 feet must succeed a wisdom saving throw or be frightened. If they fail, they can repeat it at the end of their turn until they succeed. On a success, they are immune to this effect for 24 hours.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2020 7:24:14 PM
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7/8/2020 9:51:40 PM
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12/30/2022 5:39:19 PM
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